GLACTIVETEXTUREARB(3G) GLACTIVETEXTUREARB(3G)
NAME
glActiveTextureARB - select active texture unit
C SPECIFICATION
void glActiveTextureARB( GLenum texture )
PARAMETERS
texture Specifies which texture unit to make active. The number of
texture units is implementation dependent, but must be at
least two. texture must be one of GLTEXTUREiARB, where 0 <=
i < GLMAXTEXTUREUNITSARB, which is an implementation-
dependent value. The intial value is GLTEXTURE00ARB.
DESCRIPTION
glActiveTextureARB selects which texture unit subsequent texture state
calls will affect. The number of texture units an implementation sup-
ports is implementation dependent, but must be at least 2.
Vertex arrays are client-side GL resources, which are selected by the
glClientActiveTextureARB routine.
NOTES
glActiveTextureARB is only supported if GLARBmultitexture is included
in the string returned by glGetString when called with the argument
GLEXTENSIONS.
ERORS
GLINVALIDENUM is generated if texture is not one of GLTEXTUREiARB,
where 0 <= i < GLMAXTEXTUREUNITSARB.
SEE ALSO
glClientActiveTextureARB, glGetIntegerv, glultiTexCoordARB,
glTexParameter
GLACTIVETEXTUREARB(3G)
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