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GLCLIENTACTIVETEXTUREARB(3G)                      GLCLIENTACTIVETEXTUREARB(3G)



NAME
       glClientActiveTextureARB - select active texture unit


C SPECIFICATION
       void glClientActiveTextureARB( GLenum texture )


PARAMETERS
       texture  Specifies  which  texture  unit  to make active. The number of
                texture units is implementation  dependent,  but  must  be  at
                least two. texture must be one of GLTEXTUREiARB where 0 <= i
                < GLMAXTEXTUREUNITSARB, which is an  implementation-depen-
                dent value.  The initial value is GLTEXTURE00ARB.

DESCRIPTION
       glClientActiveTextureARB  selects the vertex array client state parame-
       ters to be modified by glTexCoordPointer, and enabled or disabled  with
       glEnableClientState  or glDisableClientState, respectively, when called
       with a parameter of GLTEXTURECORDARAY.

NOTES
       glClientActiveTextureARB is supported only  if  GLARBmultitexture  is
       included  in  the  string  returned by glGetString when called with the
       argument GLEXTENSIONS.

       glClientActiveTextureARB  sets  GLCLIENTACTIVETEXTUREARB   to   the
       active texture unit.

ERORS
       GLINVALIDENUM  is generated if texture is not one of GLTEXTUREiARB,
       where 0 <= i < GLMAXTEXTUREUNITSARB.

SEE ALSO
       glActiveTextureARB,     glDisableClientState,      glEnableClientState,
       glultiTexCoordARB, glTexCoordPointer




                                                  GLCLIENTACTIVETEXTUREARB(3G)
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