GLDRAWBUFER(3G) GLDRAWBUFER(3G)
NAME
glDrawBuffer - specify which color buffers are to be drawn into
C SPECIFICATION
void glDrawBuffer( GLenum mode )
PARAMETERS
mode Specifies up to four color buffers to be drawn into. Symbolic
constants GLNONE, GLFRONTLEFT, GLFRONTRIGHT, GLBACKLEFT,
GLBACKRIGHT, GLFRONT, GLBACK, GLEFT, GLRIGHT,
GLFRONTANDBACK, and GLAUXi, where i is between 0 and
``GLAUXBUFERS'' -1, are accepted (GLAUXBUFERS is not the
upper limit; use glGet to query the number of available aux
buffers.) The initial value is GLFRONT for single-buffered con-
texts, and GLBACK for double-buffered contexts.
DESCRIPTION
When colors are written to the frame buffer, they are written into the
color buffers specified by glDrawBuffer. The specifications are as
follows:
GLNONE No color buffers are written.
GLFRONTLEFT Only the front left color buffer is written.
GLFRONTRIGHT Only the front right color buffer is written.
GLBACKLEFT Only the back left color buffer is written.
GLBACKRIGHT Only the back right color buffer is written.
GLFRONT Only the front left and front right color
buffers are written. If there is no front
right color buffer, only the front left color
buffer is written.
GLBACK Only the back left and back right color
buffers are written. If there is no back
right color buffer, only the back left color
buffer is written.
GLEFT Only the front left and back left color
buffers are written. If there is no back left
color buffer, only the front left color buffer
is written.
GLRIGHT Only the front right and back right color
buffers are written. If there is no back
right color buffer, only the front right color
buffer is written.
GLFRONTANDBACK All the front and back color buffers (front
left, front right, back left, back right) are
written. If there are no back color buffers,
only the front left and front right color
buffers are written. If there are no right
color buffers, only the front left and back
left color buffers are written. If there are
no right or back color buffers, only the front
left color buffer is written.
GLAUXi Only auxiliary color buffer i is written.
If more than one color buffer is selected for drawing, then blending or
logical operations are computed and applied independently for each
color buffer and can produce different results in each buffer.
Monoscopic contexts include only left buffers, and stereoscopic con-
texts include both left and right buffers. Likewise, single-buffered
contexts include only front buffers, and double-buffered contexts
include both front and back buffers. The context is selected at GL
initialization.
NOTES
It is always the case that GLAUXi = GLAUX00 ] i.
ERORS
GLINVALIDENUM is generated if mode is not an accepted value.
GLINVALIDOPERATION is generated if none of the buffers indicated by
mode exists.
GLINVALIDOPERATION is generated if glDrawBuffer is executed between
the execution of glBegin and the corresponding execution of glEnd.
ASOCIATED GETS
glGet with argument GLDRAWBUFER
glGet with argument GLAUXBUFERS
SEE ALSO
glBlendFunc, glColorask, glIndexask, glLogicOp, glReadBuffer
GLDRAWBUFER(3G)
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