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GLDRAWPIXELS(3G)                                              GLDRAWPIXELS(3G)



NAME
       glDrawPixels - write a block of pixels to the frame buffer


C SPECIFICATION
       void glDrawPixels( GLsizei width,
                          GLsizei height,
                          GLenum format,
                          GLenum type,
                          const GLvoid *pixels )


PARAMETERS
       width, height Specify the dimensions of the pixel rectangle to be writ-
                     ten into the frame buffer.

       format        Specifies the format of the pixel  data.   Symbolic  con-
                     stants          GLCOLORINDEX,         GLSTENCILINDEX,
                     GLDEPTHCOMPONENT,  GLRGB,  GLBGR,  GLRGBA,  GLBGRA,
                     GLRED,  GLGREN,  GLBLUE,  GLALPHA, GLUMINANCE, and
                     GLUMINANCEALPHA are accepted.

       type          Specifies the data type for pixels.   Symbolic  constants
                     GLUNSIGNEDBYTE,  GLBYTE, GLBITMAP, GLUNSIGNEDSHORT,
                     GLSHORT,     GLUNSIGNEDINT,     GLINT,      GLFLOAT,
                     GLUNSIGNEDBYTE332,       GLUNSIGNEDBYTE233REV,
                     GLUNSIGNEDSHORT565,     GLUNSIGNEDSHORT565REV,
                     GLUNSIGNEDSHORT4444, GLUNSIGNEDSHORT4444REV,
                     GLUNSIGNEDSHORT5551, GLUNSIGNEDSHORT1555REV,
                     GLUNSIGNEDINT8888,     GLUNSIGNEDINT8888REV,
                     GLUNSIGNEDINT1001001002,                           and
                     GLUNSIGNEDINT2100100100REV are accepted.

       pixels        Specifies a pointer to the pixel data.

DESCRIPTION
       glDrawPixels  reads pixel data from memory and writes it into the frame
       buffer
       relative to the current raster position, provided that the raster posi-
       tion is valid.  Use
       glRasterPos to set the current raster position; use glGet with argument
       GLCURENTRASTERPOSITIONVALID to determine if the  specified  raster
       position  is  valid, and glGet with argument GLCURENTRASTERPOSITION
       to query the raster position.

       Several parameters define the encoding of pixel data in memory and con-
       trol  the processing of the pixel data before it is placed in the frame
       buffer.  These parameters are set  with  four  commands:  glPixelStore,
       glPixelTransfer,  glPixelap,  and  glPixelZoom.   This  reference page
       describes the effects on glDrawPixels of many,  but  not  all,  of  the
       parameters specified by these four commands.

       Data  is  read  from  pixels as a sequence of signed or unsigned bytes,
       signed or unsigned shorts, signed or unsigned integers, or  single-pre-
       cision  floating-point  values, depending on type.  When type is one of
       GLUNSIGNEDBYTE,      GLBYTE,      GLUNSIGNEDSHORT,       GLSHORT,
       GLUNSIGNEDINT, GLINT, or GLFLOAT each of these bytes, shorts, inte-
       gers, or floating-point values is interpreted as  one  color  or  depth
       component,  or  one  index,  depending  on format.  When type is one of
       GLUNSIGNEDBYTE332,                        GLUNSIGNEDSHORT565,
       GLUNSIGNEDSHORT4444,                   GLUNSIGNEDSHORT5551,
       GLUNSIGNEDINT8888,  GLUNSIGNEDINT1001001002,   each   unsigned
       value  is  interpreted  as  containing  all the components for a single
       pixel, with the color components arranged according  to  format.   When
       type is one of GLUNSIGNEDBYTE233REV, GLUNSIGNEDSHORT565REV,
       GLUNSIGNEDSHORT4444REV,           GLUNSIGNEDSHORT1555REV,
       GLUNSIGNEDINT8888REV,    GLUNSIGNEDINT2100100100REV,    each
       unsigned value is interpreted as containing all color components, spec-
       ified  by  format,  for a single pixel in a reversed order. Indices are
       always treated individually.  Color components are treated as groups of
       one, two, three, or four values, again based on format. Both individual
       indices and groups of components are referred to as pixels.  If type is
       GLBITMAP,  the  data must be unsigned bytes, and format must be either
       GLCOLORINDEX or GLSTENCILINDEX.  Each unsigned byte is  treated  as
       eight 1-bit pixels, with bit ordering determined by GLUNPACKLSBFIRST
       (see glPixelStore).

       width * height pixels are read from memory, starting at  location  pix-
       els.   By  default,  these  pixels are taken from adjacent memory loca-
       tions, except that after all width pixels are read, the read pointer is
       advanced  to  the next four-byte boundary.  The four-byte row alignment
       is specified by glPixelStore with argument GLUNPACKALIGNMENT, and  it
       can be set to one, two, four, or eight bytes.  Other pixel store param-
       eters specify different read  pointer  advancements,  both  before  the
       first  pixel  is  read  and  after  all width pixels are read.  See the
       glPixelStore reference page for details on these options.

       The width * height pixels that are read from memory are  each  operated
       on in the same way, based on the values of several parameters specified
       by glPixelTransfer and glPixelap.  The details of these operations, as
       well as the target buffer into which the pixels are drawn, are specific
       to the  of the pixels, as specified by format.  format can  assume  one
       of 13 symbolic values:

       GLCOLORINDEX
                 Each pixel is a single value, a color index.  It is converted
                 to fixed-point , with an unspecified number of  bits  to  the
                 right  of  the  binary  point,  regardless of the memory data
                 type.  Floating-point values convert to true fixed-point val-
                 ues.   Signed and unsigned integer data is converted with all
                 fraction bits set to 0.  Bitmap data convert to either  0  or
                 1.

                 Each fixed-point index is then shifted left by GLINDEXSHIFT
                 bits and added to GLINDEXOFSET.  If GLINDEXSHIFT is neg-
                 ative,  the shift is to the right.  In either case, zero bits
                 fill otherwise unspecified bit locations in the result.

                 If the GL is in RGBA mode, the resulting index  is  converted
                 to  an  RGBA  pixel with the help of the GLPIXELMAPITOR,
                 GLPIXELMAPITOG,         GLPIXELMAPITOB,         and
                 GLPIXELMAPITOA  tables.   If  the  GL  is in color index
                 mode, and if GLMAPCOLOR is true, the index is replaced with
                 the    value    that    it   references   in   lookup   table
                 GLPIXELMAPITOI.  Whether the lookup replacement  of  the
                 index  is  done or not, the integer part of the index is then
                 ANDed with (2^b) -1, where b is the number of bits in a color
                 index buffer.

                 The  GL then converts the resulting indices or RGBA colors to
                 fragments by attaching the current raster position z  coordi-
                 nate  and texture coordinates to each pixel, then assigning x
                 and y window coordinates to the nth fragment such that


                                     xn = xr ] n mod width

                                       yn = yr ] n/width



                 where (xr, yr) is the current raster position.   These  pixel
                 fragments  are then treated just like the fragments generated
                 by rasterizing points, lines, or polygons.  Texture  mapping,
                 fog,  and  all the fragment operations are applied before the
                 fragments are written to the frame buffer.

       GLSTENCILINDEX
                 Each pixel is a single value, a stencil index.   It  is  con-
                 verted to fixed-point , with an unspecified number of bits to
                 the right of the binary point, regardless of the memory  data
                 type.  Floating-point values convert to true fixed-point val-
                 ues.  Signed and unsigned integer data is converted with  all
                 fraction  bits  set to 0.  Bitmap data convert to either 0 or
                 1.

                 Each fixed-point index is then shifted left by GLINDEXSHIFT
                 bits,  and  added  to  GLINDEXOFSET.  If GLINDEXSHIFT is
                 negative, the shift is to the right.  In  either  case,  zero
                 bits  fill otherwise unspecified bit locations in the result.
                 If GLMAPSTENCIL is true, the index  is  replaced  with  the
                 value that it references in lookup table GLPIXELMAPSTOS.
                 Whether the lookup replacement of the index is done  or  not,
                 the  integer  part  of  the index is then ANDed with (2^b)-1,
                 where b is the number of bits in  the  stencil  buffer.   The
                 resulting  stencil  indices  are  then written to the stencil
                 buffer such that the nth index is written to location


                                xn = xr ] n mod width

                                  yn = yr ] n/width


              where (xr , yr) is the current raster position.  Only the  pixel
              ownership  test,  the  scissor  test,  and the stencil writemask
              affect these write operations.

       GLDEPTHCOMPONENT
              Each pixel is a single-depth component.  Floating-point data  is
              converted directly to an internal floating-point
               with unspecified precision.  Signed integer data is mapped lin-
              early to the internal floating-point
               such that the most positive representable integer value maps to
              1.0,  and  the  most  negative representable value maps to -1.0.
              Unsigned integer data is mapped similarly: the  largest  integer
              value  maps  to 1.0, and 0 maps to 0.0.  The resulting floating-
              point depth value is then multiplied by GLDEPTHSCALE and added
              to GLDEPTHBIAS.  The result is clamped to the range [0,1].

              The GL then converts the resulting depth components to fragments
              by attaching the current raster position color  or  color  index
              and  texture  coordinates  to each pixel, then assigning x and y
              window coordinates to the nth fragment such that


                                xn = xr ] n mod width

                                  yn = yr ] n/width


              where (xr , yr) is the current  raster  position.   These  pixel
              fragments  are then treated just like the fragments generated by
              rasterizing points, lines, or polygons.  Texture  mapping,  fog,
              and all the fragment operations are applied before the fragments
              are written to the frame buffer.

       GLRGBA

       GLBGRA
              Each pixel is a four-component group: for GLRGBA, the red  com-
              ponent  is  first, followed by green, followed by blue, followed
              by alpha; for GLBGRA the order is blue,  green,  red  and  then
              alpha.   Floating-point  values  are  converted  directly  to an
              internal floating-point
               with unspecified precision.  Signed integer values  are  mapped
              linearly to the internal floating-point
               such that the most positive representable integer value maps to
              1.0, and the most negative representable  value  maps  to  -1.0.
              (Note  that  this  mapping does not convert 0 precisely to 0.0.)
              Unsigned integer data is mapped similarly: the  largest  integer
              value  maps  to 1.0, and 0 maps to 0.0.  The resulting floating-
              point color values are then multiplied by GLcSCALE  and  added
              to  GLcBIAS,  where  c  is RED, GREN, BLUE, and ALPHA for the
              respective color components.  The results  are  clamped  to  the
              range [0,1].

              If  GLMAPCOLOR  is true, each color component is scaled by the
              size of lookup table GLPIXELMAPcTOc, then replaced  by  the
              value  that  it  references  in  that table.  c is R, G, B, or A
              respectively.

              The GL then converts the resulting RGBA colors to  fragments  by
              attaching  the  current raster position z coordinate and texture
              coordinates to each pixel, then assigning x and y window coordi-
              nates to the nth fragment such that


                                xn = xr ] n mod width

                                  yn = yr ] n/width


              where  (xr  ,  yr)  is the current raster position.  These pixel
              fragments are then treated just like the fragments generated  by
              rasterizing  points,  lines, or polygons.  Texture mapping, fog,
              and all the fragment operations are applied before the fragments
              are written to the frame buffer.

       GLRED Each  pixel  is  a single red component.  This component is con-
              verted to the internal floating-point  in the same way  the  red
              component  of  an RGBA pixel is. It is then converted to an RGBA
              pixel with green and blue set to 0, and alpha set to  1.   After
              this  conversion, the pixel is treated as if it had been read as
              an RGBA pixel.

       GLGREN
              Each pixel is a single green component.  This component is  con-
              verted to the internal floating-point  in the same way the green
              component of an RGBA pixel is.  It is then converted to an  RGBA
              pixel  with  red  and  blue set to 0, and alpha set to 1.  After
              this conversion, the pixel is treated as if it had been read  as
              an RGBA pixel.

       GLBLUE
              Each  pixel  is a single blue component.  This component is con-
              verted to the internal floating-point  in the same way the  blue
              component  of an RGBA pixel is.  It is then converted to an RGBA
              pixel with red and green set to 0, and alpha set  to  1.   After
              this  conversion, the pixel is treated as if it had been read as
              an RGBA pixel.

       GLALPHA
              Each pixel is a single alpha component.  This component is  con-
              verted to the internal floating-point  in the same way the alpha
              component of an RGBA pixel is.  It is then converted to an  RGBA
              pixel  with  red,  green, and blue set to 0.  After this conver-
              sion, the pixel is treated as if it had been  read  as  an  RGBA
              pixel.

       GLRGB

       GLBGR Each  pixel  is  a three-component group: red first, followed by
              green, followed by blue; for  GLBGR,  the  first  component  is
              blue,  followed  by  green and then red.  Each component is con-
              verted to the internal floating-point  in the same way the  red,
              green,  and  blue  components  of  an RGBA pixel are.  The color
              triple is converted to an RGBA pixel with alpha set to 1.  After
              this  conversion, the pixel is treated as if it had been read as
              an RGBA pixel.

       GLUMINANCE
              Each pixel is a single luminance component.  This  component  is
              converted  to  the  internal floating-point  in the same way the
              red component of an RGBA pixel is.  It is then converted  to  an
              RGBA  pixel with red, green, and blue set to the converted lumi-
              nance value, and alpha set to 1.   After  this  conversion,  the
              pixel is treated as if it had been read as an RGBA pixel.

       GLUMINANCEALPHA
              Each  pixel  is a two-component group: luminance first, followed
              by alpha.  The two components  are  converted  to  the  internal
              floating-point   in  the  same  way the red component of an RGBA
              pixel is.  They are then converted to an RGBA  pixel  with  red,
              green,  and blue set to the converted luminance value, and alpha
              set to the converted alpha value.  After  this  conversion,  the
              pixel is treated as if it had been read as an RGBA pixel.

       The  following  table summarizes the meaning of the valid constants for
       the type parameter:



       Type               Corresponding Type 
        GLUNSIGNEDBYTE  unsigned 8-bit integer
        GLBYTE           signed 8-bit integer
        GLBITMAP         single bits in unsigned 8-bit integers
        GLUNSIGNEDSHORT unsigned 16-bit integer
        GLSHORT          signed 16-bit integer
        GLUNSIGNEDINT   unsigned 32-bit integer
        GLINT            32-bit integer
        GLFLOAT          single-precision floating-point
        GLUNSIGNEDBYTE332
                          unsigned 8-bit integer
        GLUNSIGNEDBYTE233REV
                          unsigned 8-bit integer with
                          reversed component ordering
        GLUNSIGNEDSHORT565
                          unsigned 16-bit integer
        GLUNSIGNEDSHORT565REV
                          unsigned 16-bit integer with
                          reversed component ordering
        GLUNSIGNEDSHORT4444
                          unsigned 16-bit integer
        GLUNSIGNEDSHORT4444REV
                          unsigned 16-bit integer with
                          reversed component ordering
        GLUNSIGNEDSHORT5551
                          unsigned 16-bit integer
        GLUNSIGNEDSHORT1555REV
                          unsigned 16-bit integer with
                          reversed component ordering
        GLUNSIGNEDINT8888
                          unsigned 32-bit integer
        GLUNSIGNEDINT8888REV
                          unsigned 32-bit integer with
                          reversed component ordering
        GLUNSIGNEDINT1001001002
                          unsigned 32-bit integer
        GLUNSIGNEDINT2100100100REV
                          unsigned 32-bit integer with
                          reversed component ordering



       The rasterization described so far assumes pixel zoom factors of 1.  If
       glPixelZoom  is  used  to change the x and y pixel zoom factors, pixels
       are converted to fragments as follows.  If  (xr,  yr)  is  the  current
       raster  position, and a given pixel is in the nth column and mth row of
       the pixel rectangle, then fragments are generated for pixels whose cen-
       ters are in the rectangle with corners at

                              ( xr ] zoomx * n, yr ] zoomy *m)

                          ( xr ] zoomx * (n]1), yr ] zoomy *(m]1))


       where  zoomx  is  the  value  of  GLZOMX  and  zoomy is the value of
       GLZOMY.

NOTES
       GLBGR and GLBGRA are only valid for format if the GL version  is  1.2
       or greater.

       GLUNSIGNEDBYTE332,                     GLUNSIGNEDBYTE233REV,
       GLUNSIGNEDSHORT565,                   GLUNSIGNEDSHORT565REV,
       GLUNSIGNEDSHORT4444,               GLUNSIGNEDSHORT4444REV,
       GLUNSIGNEDSHORT5551,               GLUNSIGNEDSHORT1555REV,
       GLUNSIGNEDINT8888,                   GLUNSIGNEDINT8888REV,
       GLUNSIGNEDINT1001001002, and GLUNSIGNEDINT2100100100REV are only
       valid for type if the GL version is 1.2 or greater.

ERORS
       GLINVALIDVALUE is generated if either width or height is negative.

       GLINVALIDENUM  is  generated  if  format  or  type  is not one of the
       accepted values.

       GLINVALIDOPERATION  is  generated  if  format  is  GLRED,  GLGREN,
       GLBLUE,  GLALPHA,  GLRGB, GLRGBA, GLBGR, GLBGRA, GLUMINANCE, or
       GLUMINANCEALPHA, and the GL is in color index mode.

       GLINVALIDENUM is generated if type is GLBITMAP  and  format  is  not
       either GLCOLORINDEX or GLSTENCILINDEX.

       GLINVALIDOPERATION  is  generated  if  format is GLSTENCILINDEX and
       there is no stencil buffer.

       GLINVALIDOPERATION is generated if glDrawPixels is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.

       GLINVALIDOPERATION     is     generated     if    format    is    one
       GLUNSIGNEDBYTE332,                     GLUNSIGNEDBYTE233REV,
       GLUNSIGNEDSHORT565,  of  GLUNSIGNEDSHORT565REV and format is
       not GLRGB.

       GLINVALIDOPERATION   is   generated   if    format    is    one    of
       GLUNSIGNEDSHORT4444,               GLUNSIGNEDSHORT4444REV,
       GLUNSIGNEDSHORT5551,               GLUNSIGNEDSHORT1555REV,
       GLUNSIGNEDINT8888,                   GLUNSIGNEDINT8888REV,
       GLUNSIGNEDINT1001001002, or GLUNSIGNEDINT2100100100REV and  for-
       mat is neither GLRGBA nor GLBGRA.

ASOCIATED GETS
       glGet with argument GLCURENTRASTERPOSITION
       glGet with argument GLCURENTRASTERPOSITIONVALID

SEE ALSO
       glAlphaFunc,   glBlendFunc,   glCopyPixels,   glDepthFunc,   glLogicOp,
       glPixelap, glPixelStore,  glPixelTransfer,  glPixelZoom,  glRasterPos,
       glReadPixels, glScissor, glStencilFunc



                                                              GLDRAWPIXELS(3G)
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