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GLENABLE(3G)                                                      GLENABLE(3G)



NAME
       glEnable,, glDisable - enable or disable server-side GL capabilities


C SPECIFICATION
       void glEnable( GLenum cap )


PARAMETERS
       cap  Specifies a symbolic constant indicating a GL capability.

C SPECIFICATION
       void glDisable( GLenum cap )


PARAMETERS
       cap    Specifies a symbolic constant indicating a GL capability.

DESCRIPTION
       glEnable  and  glDisable  enable and disable various capabilities.  Use
       glIsEnabled or glGet to determine the current setting of  any  capabil-
       ity.  The  initial  value  for  each  capability  with the exception of
       GLDITHER is GLFALSE. The initial value for GLDITHER is GLTRUE.

       Both glEnable and glDisable take a  single  argument,  cap,  which  can
       assume one of the following values:

       GLALPHATEST            If enabled, do alpha testing. See glAlphaFunc.

       GLAUTONORMAL           If  enabled,  generate  normal  vectors   when
                                either GLMAP2VERTEX3 or GLMAP2VERTEX4 is
                                used to generate vertices.  See glap2.

       GLBLEND                 If enabled, blend the incoming RGBA color val-
                                ues  with the values in the color buffers. See
                                glBlendFunc.

       GLCLIPLANEi           If enabled, clip geometry against user-defined
                                clipping plane i.  See glClipPlane.

       GLCOLORLOGICOP        If enabled, apply the currently selected logi-
                                cal operation to the incoming RGBA  color  and
                                color buffer values. See glLogicOp.

       GLCOLORMATERIAL        If  enabled, have one or more material parame-
                                ters   track   the   current    color.     See
                                glColoraterial.

       GLCOLORTABLE           If  enabled,  preform  a color table lookup on
                                the   incoming   RGBA   color   values.    See
                                glColorTable.

       GLCONVOLUTION1D        If enabled, perform a 1D convolution operation
                                on   incoming   RGBA   color   values.     See
                                glConvolutionFilter1D.

       GLCONVOLUTION2D        If enabled, perform a 2D convolution operation
                                on   incoming   RGBA   color   values.     See
                                glConvolutionFilter2D.

       GLCULFACE             If enabled, cull polygons based on their wind-
                                ing in window coordinates.  See glCullFace.

       GLDEPTHTEST            If enabled, do depth  comparisons  and  update
                                the  depth buffer. Note that even if the depth
                                buffer exists and the depth mask is  non-zero,
                                the  depth  buffer is not updated if the depth
                                test is disabled. See glDepthFunc and
                                glDepthRange.

       GLDITHER                If enabled, dither color components or indices
                                before they are written to the color buffer.

       GLFOG                   If  enabled,  blend a fog color into the post-
                                texturing color.  See glFog.

       GLHISTOGRAM             If enabled, histogram incoming RGBA color val-
                                ues.  See glHistogram.

       GLINDEXLOGICOP        If enabled, apply the currently selected logi-
                                cal operation to the incoming index and  color
                                buffer indices. See
                                glLogicOp.

       GLIGHTi                If  enabled, include light i in the evaluation
                                of the lighting equation. See glLightodel and
                                glLight.

       GLIGHTING              If  enabled,  use the current lighting parame-
                                ters to compute the  vertex  color  or  index.
                                Otherwise,  simply associate the current color
                                or index with each vertex. See
                                glaterial, glLightodel, and glLight.

       GLINESMOTH           If enabled, draw lines with correct filtering.
                                Otherwise,    draw    aliased    lines.    See
                                glLineWidth.

       GLINESTIPLE          If enabled, use the current line stipple  pat-
                                tern when drawing lines. See glLineStipple.

       GLMAP1COLOR4          If    enabled,    calls    to    glEvalCoord1,
                                glEvalesh1, and  glEvalPoint1  generate  RGBA
                                values.  See glap1.

       GLMAP1INDEX            If    enabled,    calls    to    glEvalCoord1,
                                glEvalesh1, and glEvalPoint1  generate  color
                                indices.  See glap1.

       GLMAP1NORMAL           If    enabled,    calls    to    glEvalCoord1,
                                glEvalesh1, and  glEvalPoint1  generate  nor-
                                mals.  See glap1.

       GLMAP1TEXTURECORD1  If    enabled,    calls    to    glEvalCoord1,
                                glEvalesh1, and glEvalPoint1 generate s  tex-
                                ture coordinates.  See glap1.

       GLMAP1TEXTURECORD2  If    enabled,    calls    to    glEvalCoord1,
                                glEvalesh1, and glEvalPoint1 generate s and t
                                texture coordinates.  See glap1.

       GLMAP1TEXTURECORD3  If    enabled,    calls    to    glEvalCoord1,
                                glEvalesh1, and glEvalPoint1 generate  s,  t,
                                and r texture coordinates.  See glap1.

       GLMAP1TEXTURECORD4  If    enabled,    calls    to    glEvalCoord1,
                                glEvalesh1, and glEvalPoint1 generate  s,  t,
                                r, and q texture coordinates.  See glap1.

       GLMAP1VERTEX3         If    enabled,    calls    to    glEvalCoord1,
                                glEvalesh1, and glEvalPoint1 generate  x,  y,
                                and z vertex coordinates.  See glap1.

       GLMAP1VERTEX4         If    enabled,    calls    to    glEvalCoord1,
                                glEvalesh1, and glEvalPoint1 generate homoge-
                                neous  x, y, z, and w vertex coordinates.  See
                                glap1.

       GLMAP2COLOR4          If    enabled,    calls    to    glEvalCoord2,
                                glEvalesh2,  and  glEvalPoint2  generate RGBA
                                values.  See glap2.

       GLMAP2INDEX            If    enabled,    calls    to    glEvalCoord2,
                                glEvalesh2,  and  glEvalPoint2 generate color
                                indices.  See glap2.

       GLMAP2NORMAL           If    enabled,    calls    to    glEvalCoord2,
                                glEvalesh2,  and  glEvalPoint2  generate nor-
                                mals.  See glap2.

       GLMAP2TEXTURECORD1  If    enabled,    calls    to    glEvalCoord2,
                                glEvalesh2,  and glEvalPoint2 generate s tex-
                                ture coordinates.  See glap2.

       GLMAP2TEXTURECORD2  If    enabled,    calls    to    glEvalCoord2,
                                glEvalesh2, and glEvalPoint2 generate s and t
                                texture coordinates.  See glap2.

       GLMAP2TEXTURECORD3  If    enabled,    calls    to    glEvalCoord2,
                                glEvalesh2,  and  glEvalPoint2 generate s, t,
                                and r texture coordinates.  See glap2.

       GLMAP2TEXTURECORD4  If    enabled,    calls    to    glEvalCoord2,
                                glEvalesh2,  and  glEvalPoint2 generate s, t,
                                r, and q texture coordinates.  See glap2.

       GLMAP2VERTEX3         If    enabled,    calls    to    glEvalCoord2,
                                glEvalesh2,  and  glEvalPoint2 generate x, y,
                                and z vertex coordinates.  See glap2.

       GLMAP2VERTEX4         If    enabled,    calls    to    glEvalCoord2,
                                glEvalesh2, and glEvalPoint2 generate homoge-
                                neous x, y, z, and w vertex coordinates.   See
                                glap2.

       GLMINMAX                If  enabled,  compute  the minimum and maximum
                                values of incoming  RGBA  color  values.   See
                                glinmax.

       GLNORMALIZE             If  enabled,  normal  vectors  specified  with
                                glNormal  are  scaled  to  unit  length  after
                                transformation. See glNormal.

       GLPOINTSMOTH          If enabled, draw points with proper filtering.
                                Otherwise,   draw   aliased    points.     See
                                glPointSize.

       GLPOLYGONOFSETFIL   If  enabled, and if the polygon is rendered in
                                GLFIL mode, an offset is added to depth val-
                                ues  of a polygon's fragments before the depth
                                comparison is performed.  See glPolygonOffset.

       GLPOLYGONOFSETLINE   If  enabled, and if the polygon is rendered in
                                GLINE mode, an offset is added to depth val-
                                ues  of a polygon's fragments before the depth
                                comparison is performed. See  glPolygonOffset.

       GLPOLYGONOFSETPOINT  If enabled, an offset is added to depth values
                                of a polygon's fragments before the depth com-
                                parison  is  performed, if the polygon is ren-
                                dered in GLPOINT mode. See glPolygonOffset.

       GLPOLYGONSMOTH        If enabled, draw polygons with proper  filter-
                                ing.   Otherwise,  draw  aliased polygons. For
                                correct anti-aliased polygons, an alpha buffer
                                is  needed  and  the  polygons  must be sorted
                                front to back.

       GLPOLYGONSTIPLE       If enabled, use the  current  polygon  stipple
                                pattern    when    rendering   polygons.   See
                                glPolygonStipple.

       GLPOSTCOLORMATRIXCOLORTABLE
                                If enabled, preform a color  table  lookup  on
                                RGBA color values after color matrix transfor-
                                mation.  See glColorTable.

       GLPOSTCONVOLUTIONCOLORTABLE
                                If enabled, preform a color  table  lookup  on
                                RGBA  color  values  after  convolution.   See
                                glColorTable.

       GLRESCALENORMAL        If  enabled,  normal  vectors  specified  with
                                glNormal  are  scaled  to  unit  length  after
                                transformation. See glNormal.

       GLSEPARABLE2D          If enabled, perform a two-dimensional convolu-
                                tion  operation  using a separable convolution
                                filter on incoming  RGBA  color  values.   See
                                glSeparableFilter2D.

       GLSCISORTEST          If enabled, discard fragments that are outside
                                the scissor rectangle.  See glScissor.

       GLSTENCILTEST          If enabled, do stencil testing and update  the
                                stencil   buffer.    See   glStencilFunc   and
                                glStencilOp.

       GLTEXTURE1D            If enabled, one-dimensional texturing is  per-
                                formed  (unless two- or three-dimensional tex-
                                turing is also enabled).  See glTexImage1D.

       GLTEXTURE2D            If enabled, two-dimensional texturing is  per-
                                formed  (unless three-dimensional texturing is
                                also enabled). See glTexImage2D.

       GLTEXTURE3D            If  enabled,  three-dimensional  texturing  is
                                performed. See glTexImage3D.

       GLTEXTUREGENQ         If  enabled,  the q texture coordinate is com-
                                puted using the  texture  generation  function
                                defined with glTexGen.  Otherwise, the current
                                q texture coordinate is used.  See glTexGen.

       GLTEXTUREGENR         If enabled, the r texture coordinate  is  com-
                                puted  using  the  texture generation function
                                defined with glTexGen.  Otherwise, the current
                                r texture coordinate is used.  See glTexGen.

       GLTEXTUREGENS         If  enabled,  the s texture coordinate is com-
                                puted using the  texture  generation  function
                                defined with glTexGen.  Otherwise, the current
                                s texture coordinate is used.  See glTexGen.

       GLTEXTUREGENT         If enabled, the t texture coordinate  is  com-
                                puted  using  the  texture generation function
                                defined with glTexGen.  Otherwise, the current
                                t texture coordinate is used.  See glTexGen.

NOTES
       GLPOLYGONOFSETFIL,                         GLPOLYGONOFSETLINE,
       GLPOLYGONOFSETPOINT, GLCOLORLOGICOP, and  GLINDEXLOGICOP  are
       available only if the GL version is 1.1 or greater.

       GLRESCALENORMAL,  and GLTEXTURE3D are available only if the GL ver-
       sion is 1.2 or greater.

       GLCOLORTABLE,  GLCONVOLUTION1D,  GLCONVOLUTION2D,   GLHISTOGRAM,
       GLMINMAX,                            GLPOSTCOLORMATRIXCOLORTABLE,
       GLPOSTCONVOLUTIONCOLORTABLE, and GLSEPARABLE2D are available only
       if   GLARBimaging   is  returned  from  glGet  with  an  argument  of
       GLEXTENSIONS.

       If  GLARBmultitexture  is  supported,  GLTEXTURE1D,  GLTEXTURE2D,
       GLTEXTURE3D,  GLTEXTUREGENS,  GLTEXTUREGENT,  GLTEXTUREGENR,
       and GLTEXTUREGENQ enable or disable the  respective  state  for  the
       active texture unit specified with glActiveTextureARB.

ERORS
       GLINVALIDENUM  is  generated  if  cap is not one of the values listed
       previously.

       GLINVALIDOPERATION is generated if glEnable or glDisable is  executed
       between  the  execution  of  glBegin and the corresponding execution of
       glEnd.

SEE ALSO
       glActiveTextureARB,     glAlphaFunc,     glBlendFunc,      glClipPlane,
       glColoraterial,       glCullFace,      glDepthFunc,      glDepthRange,
       glEnableClientState, glFog, glGet, glIsEnabled, glLight,  glLightodel,
       glLineWidth,  glLineStipple,  glLogicOp,  glap1,  glap2,  glaterial,
       glNormal,      glPointSize,       glPolygonode,       glPolygonOffset,
       glPolygonStipple,   glScissor,  glStencilFunc,  glStencilOp,  glTexGen,
       glTexImage1D, glTexImage2D, glTexImage3D




                                                                  GLENABLE(3G)
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