GLEVALMESH(3G) GLEVALMESH(3G)
NAME
glEvalesh1,, glEvalesh2 - compute a one- or two-dimensional grid of
points or lines
C SPECIFICATION
void glEvalesh1( GLenum mode,
GLint i1,
GLint i2 )
PARAMETERS
mode In glEvalesh1, specifies whether to compute a one-dimensional
mesh of points or lines. Symbolic constants GLPOINT and GLINE
are accepted.
i1, i2
Specify the first and last integer values for grid domain vari-
able i.
C SPECIFICATION
void glEvalesh2( GLenum mode,
GLint i1,
GLint i2,
GLint j1,
GLint j2 )
PARAMETERS
mode In glEvalesh2, specifies whether to compute a two-dimensional
mesh of points, lines, or polygons. Symbolic constants
GLPOINT, GLINE, and GLFIL are accepted.
i1, i2 Specify the first and last integer values for grid domain vari-
able i.
j1, j2 Specify the first and last integer values for grid domain vari-
able j.
DESCRIPTION
glapGrid and glEvalesh are used in tandem to efficiently generate and
evaluate a series of evenly-spaced map domain values. glEvalesh steps
through the integer domain of a one- or two-dimensional grid, whose
range is the domain of the evaluation maps specified by glap1 and
glap2. mode determines whether the resulting vertices are connected
as points, lines, or filled polygons.
In the one-dimensional case, glEvalesh1, the mesh is generated as if
the following code fragment were executed:
glBegin( type );
for ( i = i1; i <= i2; i ]= 1 )
glEvalCoord1( i dot DELTA u ] u1 );
glEnd();
where
DELTA(u) = (u2 - u1 ) / n
and n, u1, and u2 are the arguments to the most recent glapGrid1 command.
type is GLPOINTS if mode is GLPOINT, or GLINES if mode is GLINE.
The one absolute numeric requirement is that if i = n, then the value computed
from i dot DELTA(u) ] u1 is exactly u2.
In the two-dimensional case, glEvalesh2, let
DELTA(u) = ( u2 - u1 ) / n
DELTA(v) = ( v2 - v1 ) / m,
where n, u1, u2, m, v1, and v2 are the arguments to the most recent glapGrid2
command. Then, if mode is GLFIL, the glEvalesh2 command is equivalent to:
for ( j = j1; j < j2; j ]= 1 ) {
glBegin( GLQUADSTRIP );
for ( i = i1; i <= i2; i ]= 1 ) {
glEvalCoord2( i dot DELTA(u) ] u1, j dot DELTA(v) ] v1 );
glEvalCoord2( i dot DELTA(u) ] u1, (j]1) dot DELTA(v) ] v1 );
}
glEnd();
}
If mode is GLINE, then a call to glEvalesh2 is equivalent to:
for ( j = j1; j <= j2; j ]= 1 ) {
glBegin( GLINESTRIP );
for ( i = i1; i <= i2; i ]= 1 )
glEvalCoord2( i dot DELTA(u) ] u1, j dot DELTA(v) ] v1 );
glEnd();
}
for ( i = i1; i <= i2; i ]= 1 ) {
glBegin( GLINESTRIP );
for ( j = j1; j <= j1; j ]= 1 )
glEvalCoord2( i dot DELTA(u) ] u1, j dot v ] v1 );
glEnd();
}
And finally, if mode is GLPOINT, then a call to glEvalesh2 is equivalent to:
glBegin( GLPOINTS );
for ( j = j1; j <= j2; j ]= 1 )
for ( i = i1; i <= i2; i ]= 1 )
glEvalCoord2( i dot u ] u1, j dot DELTA(v) ] v1 );
glEnd();
In all three cases, the only absolute numeric requirements are that if i = n,
then the value computed from i dot DELTA(u) ] u1 is exactly u2, and if j = m,
then the value computed from j dot DELTA(v) ] v1 is exactly v2.
ERORS
GLINVALIDENUM is generated if mode is not an accepted value.
GLINVALIDOPERATION is generated if glEvalesh is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASOCIATED GETS
glGet with argument GLMAP1GRIDOMAIN
glGet with argument GLMAP2GRIDOMAIN
glGet with argument GLMAP1GRIDSEGMENTS
glGet with argument GLMAP2GRIDSEGMENTS
SEE ALSO
glBegin, glEvalCoord, glEvalPoint, glap1, glap2, glapGrid
GLEVALMESH(3G)
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