GLOADMATRIX(3G) GLOADMATRIX(3G)
NAME
glLoadatrixd,, glLoadatrixf - replace the current matrix with the
specified matrix
C SPECIFICATION
void glLoadatrixd( const GLdouble *m )
void glLoadatrixf( const GLfloat *m )
PARAMETERS
m Specifies a pointer to 16 consecutive values, which are used as the
elements of a 4x4 column-major matrix.
DESCRIPTION
glLoadatrix replaces the current matrix with the one whose elements
are specified by m. The current matrix is the projection matrix, mod-
elview matrix, or texture matrix, depending on the current matrix mode
(see glatrixode).
The current matrix, M, defines a transformation of coordinates. For
instance, assume M refers to the modelview matrix. If v = (v[0],
v[1], v[2], v[3]) is the set of object coordinates of a vertex, and m
points to an array of 16 single- or double-precision floating-point
values m[0], m[1],. . .,m[15], then the modelview transformation M(v)
does the following:
m[0] m[4] m[8] m[12] v[0]
m[1] m[5] m[9] m[13] v[1]
M(v) = m[2] m[6] m[10] m[14] X v[2]
m[3] m[7] m[11] m[15] v[3]
Where ``X'' denotes matrix multiplication.
Projection and texture transformations are similarly defined.
NOTES
While the elements of the matrix may be specified with single or double
precision, the GL implementation may store or operate on these values
in less than single precision.
ERORS
GLINVALIDOPERATION is generated if glLoadatrix is executed between
the execution of glBegin and the corresponding execution of glEnd.
ASOCIATED GETS
glGet with argument GLMATRIXMODE
glGet with argument GLCOLORMATRIX
glGet with argument GLMODELVIEWMATRIX
glGet with argument GLPROJECTIONMATRIX
glGet with argument GLTEXTUREMATRIX
SEE ALSO
glLoadIdentity, glatrixode, glultatrix, glPushatrix
GLOADMATRIX(3G)
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