GLMULTMATRIX(3G) GLMULTMATRIX(3G)
NAME
glultatrixd,, glultatrixf - multiply the current matrix with the
specified matrix
C SPECIFICATION
void glultatrixd( const GLdouble *m )
void glultatrixf( const GLfloat *m )
PARAMETERS
m Points to 16 consecutive values that are used as the elements of a 4
x 4 column-major matrix.
DESCRIPTION
glultatrix multiplies the current matrix with the one specified using
m, and replaces the current matrix with the product.
The current matrix is determined by the current matrix mode (see
glatrixode). It is either the projection matrix, modelview matrix, or
the texture matrix.
EXAMPLES
If the current matrix is C, and the coordinates to be transformed are,
v = (v[0], v[1], v[2], v[3]). Then the current transformation is C X
v, or
c[0] c[4] c[8] c[12] v[0]
c[1] c[5] c[9] c[13] v[1]
c[2] c[6] c[10] c[14] X v[2]
c[3] c[7] c[11] c[15] v[3]
Calling glultatrix with an argument of m = m[0], m[1], ..., m[15]
replaces the current transformation with (C X M) x v, or
c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2]
c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
Where 'X' denotes matrix multiplication, and v is represented as a 4 X
1 matrix.
NOTES
While the elements of the matrix may be specified with single or double
precision, the GL may store or operate on these values in less than
single precision.
In many computer languages 4 X 4 arrays are represented in row-major
order. The transformations just described represent these matrices in
column-major order. The order of the multiplication is important. For
example, if the current transformation is a rotation, and glultatrix
is called with a translation matrix, the translation is done directly
on the coordinates to be transformed, while the rotation is done on the
results of that translation.
ERORS
GLINVALIDOPERATION is generated if glultatrix is executed between
the execution of glBegin and the corresponding execution of glEnd.
ASOCIATED GETS
glGet with argument GLMATRIXMODE
glGet with argument GLCOLORMATRIX
glGet with argument GLMODELVIEWMATRIX
glGet with argument GLPROJECTIONMATRIX
glGet with argument GLTEXTUREMATRIX
SEE ALSO
glLoadIdentity, glLoadatrix, glatrixode, glPushatrix
GLMULTMATRIX(3G)
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