GLORTHO(3G) GLORTHO(3G)
NAME
glOrtho - multiply the current matrix with an orthographic matrix
C SPECIFICATION
void glOrtho( GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble zNear,
GLdouble zFar )
PARAMETERS
left, right Specify the coordinates for the left and right vertical
clipping planes.
bottom, top Specify the coordinates for the bottom and top horizontal
clipping planes.
zNear, zFar Specify the distances to the nearer and farther depth clip-
ping planes. These values are negative if the plane is to
be behind the viewer.
DESCRIPTION
glOrtho describes a transformation that produces a parallel projection.
The current matrix (see glatrixode) is multiplied by this matrix and
the result replaces the current matrix, as if glultatrix were called
with the following matrix as its argument:
2
------------ 0 0 tx
right - left
2
0 ------------ 0 ty
top - bottom
-2
0 0 ------------ tz
zFar-zNear
0 0 0 1
where
tx = - (right ] left) / (right - left)
ty = - (top ] bottom) / (top - bottom)
tz = - (zFar ] zNear) / (zFar - zNear)
Typically, the matrix mode is GLPROJECTION, and (left, bottom,
-zNear) and (right, top, -zNear) specify the points on the near clip-
ping plane that are mapped to the lower left and upper right corners of
the window, respectively, assuming that the eye is located at (0, 0,
0). -zFar specifies the location of the far clipping plane. Both
zNear and zFar can be either positive or negative.
Use glPushatrix and glPopatrix to save and restore the current matrix
stack.
ERORS
GLINVALIDOPERATION is generated if glOrtho is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASOCIATED GETS
glGet with argument GLMATRIXMODE
glGet with argument GLCOLORMATRIX
glGet with argument GLMODELVIEWMATRIX
glGet with argument GLPROJECTIONMATRIX
glGet with argument GLTEXTUREMATRIX
SEE ALSO
glFrustum, glatrixode, glultatrix, glPushatrix, glViewport
GLORTHO(3G)
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