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GLPIXELTRANSFER(3G)                                        GLPIXELTRANSFER(3G)



NAME
       glPixelTransferf,, glPixelTransferi - set pixel transfer modes


C SPECIFICATION
       void glPixelTransferf( GLenum pname,
                              GLfloat param )
       void glPixelTransferi( GLenum pname,
                              GLint param )


PARAMETERS
       pname  Specifies  the  symbolic name of the pixel transfer parameter to
              be  set.   Must  be  one   of   the   following:   GLMAPCOLOR,
              GLMAPSTENCIL,  GLINDEXSHIFT,  GLINDEXOFSET, GLREDSCALE,
              GLREDBIAS,   GLGRENSCALE,   GLGRENBIAS,   GLBLUESCALE,
              GLBLUEBIAS,  GLALPHASCALE, GLALPHABIAS, GLDEPTHSCALE, or
              GLDEPTHBIAS.

              Additionally, if the GLARBimaging extension is supported,  the
              following        symbolic        names       are       accepted:
              GLPOSTCOLORMATRIXREDSCALE,
              GLPOSTCOLORMATRIXGRENSCALE,
              GLPOSTCOLORMATRIXBLUESCALE,
              GLPOSTCOLORMATRIXALPHASCALE, GLPOSTCOLORMATRIXREDBIAS,
              GLPOSTCOLORMATRIXGRENBIAS, GLPOSTCOLORMATRIXBLUEBIAS,
              GLPOSTCOLORMATRIXALPHABIAS,  GLPOSTCONVOLUTIONREDSCALE,
              GLPOSTCONVOLUTIONGRENSCALE, GLPOSTCONVOLUTIONBLUESCALE,
              GLPOSTCONVOLUTIONALPHASCALE,   GLPOSTCONVOLUTIONREDBIAS,
              GLPOSTCONVOLUTIONGRENBIAS,   GLPOSTCONVOLUTIONBLUEBIAS,
              and GLPOSTCONVOLUTIONALPHABIAS.

       param  Specifies the value that pname is set to.

DESCRIPTION
       glPixelTransfer  sets pixel transfer modes that affect the operation of
       subsequent    glCopyPixels,     glCopyTexImage1D,     glCopyTexImage2D,
       glCopyTexSubImage1D,      glCopyTexSubImage2D,     glCopyTexSubImage3D,
       glDrawPixels, glReadPixels, glTexImage1D,  glTexImage2D,  glTexImage3D,
       glTexSubImage1D,  glTexSubImage2D, and glTexSubImage3D commands.  Addi-
       tionally, if the  GLARBimaging  subset  is  supported,  the  routines
       glColorTable,          glColorSubTable,          glConvolutionFilter1D,
       glConvolutionFilter2D, glHistogram, glinmax,  and  glSeparableFilter2D
       are also affected.  The algorithms that are specified by pixel transfer
       modes operate on pixels after they are read from the  frame  buffer  (-
       glCopyPixels  glCopyTexImage1D,  glCopyTexImage2D, glCopyTexSubImage1D,
       glCopyTexSubImage2D,   glCopyTexSubImage3D,   and   glReadPixels),   or
       unpacked  from client memory (glDrawPixels, glTexImage1D, glTexImage2D,
       glTexImage3D, glTexSubImage1D, glTexSubImage2D,  and  glTexSubImage3D).
       Pixel  transfer  operations  happen  in the same order, and in the same
       manner, regardless of the command that resulted in the pixel operation.
       Pixel  storage modes (see glPixelStore) control the unpacking of pixels
       being read from client memory, and the packing of pixels being  written
       back into client memory.

       Pixel  transfer  operations handle four fundamental pixel types: color,
       color index, depth, and stencil.  Color pixels consist of  four  float-
       ing-point  values  with unspecified mantissa and exponent sizes, scaled
       such that 0 represents zero intensity and 1 represents full  intensity.
       Color  indices  comprise  a  single fixed-point value, with unspecified
       precision to the right of the binary point.  Depth  pixels  comprise  a
       single  floating-point  value,  with  unspecified mantissa and exponent
       sizes, scaled such that 0.0 represents the minimum depth buffer  value,
       and  1.0  represents  the maximum depth buffer value.  Finally, stencil
       pixels comprise a single fixed-point value, with unspecified  precision
       to the right of the binary point.

       The  pixel  transfer operations performed on the four basic pixel types
       are as follows:

       Color       Each of the four color components is multiplied by a  scale
                   factor, then added to a bias factor.  That is, the red com-
                   ponent  is  multiplied  by  GLREDSCALE,  then  added   to
                   GLREDBIAS;   the   green   component   is  multiplied  by
                   GLGRENSCALE, then added to GLGRENBIAS; the blue  com-
                   ponent  is  multiplied  by  GLBLUESCALE,  then  added  to
                   GLBLUEBIAS; and the  alpha  component  is  multiplied  by
                   GLALPHASCALE,  then  added  to  GLALPHABIAS.  After all
                   four color  components  are  scaled  and  biased,  each  is
                   clamped  to  the  range  [0,1].  All color, scale, and bias
                   values are specified with glPixelTransfer.

                   If GLMAPCOLOR is true, each color component is scaled  by
                   the  size  of  the  corresponding  color-to-color map, then
                   replaced by the contents of that map indexed by the  scaled
                   component.   That  is,  the  red  component  is  scaled  by
                   GLPIXELMAPRTORSIZE, then replaced by the contents  of
                   GLPIXELMAPRTOR indexed by itself.  The green component
                   is scaled by GLPIXELMAPGTOGSIZE, then replaced by the
                   contents  of  GLPIXELMAPGTOG  indexed  by itself.  The
                   blue component is scaled by GLPIXELMAPBTOBSIZE,  then
                   replaced  by the contents of GLPIXELMAPBTOB indexed by
                   itself.    And   the   alpha   component   is   scaled   by
                   GLPIXELMAPATOASIZE,  then replaced by the contents of
                   GLPIXELMAPATOA  indexed  by  itself.   All  components
                   taken  from  the  maps are then clamped to the range [0,1].
                   GLMAPCOLOR is specified with glPixelTransfer.   The  con-
                   tents of the various maps are specified with glPixelap.

                   If  the  GLARBimaging extension is supported, each of the
                   four color components may be scaled and biased after  tran-
                   formation  by the color matrix.  That is, the red component
                   is multiplied by GLPOSTCOLORMATRIXREDSCALE, then added
                   to  GLPOSTCOLORMATRIXREDBIAS;  the  green component is
                   multiplied by GLPOSTCOLORMATRIXGRENSCALE, then  added
                   to  GLPOSTCOLORMATRIXGRENBIAS;  the blue component is
                   multiplied by GLPOSTCOLORMATRIXBLUESCALE,  then  added
                   to  GLPOSTCOLORMATRIXBLUEBIAS; and the alpha component
                   is  multiplied  by  GLPOSTCOLORMATRIXALPHASCALE,  then
                   added  to  GLPOSTCOLORMATRIXALPHABIAS.  After all four
                   color components are scaled and biased, each is clamped  to
                   the range [0,1].

                   Similiarly,  if  the GLARBimaging extension is supported,
                   each of the four color components may be scaled and  biased
                   after  processing  by the enabled convolution filter.  That
                   is,    the    red    component     is     multiplied     by
                   GLPOSTCONVOLUTIONREDSCALE,      then      added      to
                   GLPOSTCONVOLUTIONREDBIAS; the green component is multi-
                   plied  by  GLPOSTCONVOLUTIONGRENSCALE,  then  added to
                   GLPOSTCONVOLUTIONGRENBIAS; the blue component is  mul-
                   tiplied  by  GLPOSTCONVOLUTIONBLUESCALE,  then added to
                   GLPOSTCONVOLUTIONBLUEBIAS; and the alpha  component  is
                   multiplied  by  GLPOSTCONVOLUTIONALPHASCALE, then added
                   to GLPOSTCONVOLUTIONALPHABIAS.  After  all  four  color
                   components  are  scaled  and biased, each is clamped to the
                   range [0,1].

       Color index Each color index is shifted left  by  GLINDEXSHIFT  bits;
                   any  bits beyond the number of fraction bits carried by the
                   fixed-point index are filled with zeros.  If GLINDEXSHIFT
                   is  negative, the shift is to the right, again zero filled.
                   Then GLINDEXOFSET is added to the index.  GLINDEXSHIFT
                   and GLINDEXOFSET are specified with
                   glPixelTransfer.

                   From  this  point,  operation  diverges  depending  on  the
                   required  of the resulting pixels.  If the resulting pixels
                   are  to  be written to a color index buffer, or if they are
                   being read back to client memory in  GLCOLORINDEX  ,  the
                   pixels  continue to be treated as indices.  If GLMAPCOLOR
                   is true, each index  is  masked  by  (2^n)-1,  where  n  is
                   GLPIXELMAPITOISIZE,  then replaced by the contents of
                   GLPIXELMAPITOI   indexed   by   the   masked    value.
                   GLMAPCOLOR  is  specified with glPixelTransfer.  The con-
                   tents of the index map is specified with glPixelap.

                   If the resulting pixels are to be written to an RGBA  color
                   buffer,  or  if  they  are  read back to client memory in a
                   other than GLCOLORINDEX, the pixels  are  converted  from
                   indices   to   colors   by   referencing   the   four  maps
                   GLPIXELMAPITOR,                   GLPIXELMAPITOG,
                   GLPIXELMAPITOB, and GLPIXELMAPITOA.  Before being
                   dereferenced, the index is masked by (2^n)-1,  where  n  is
                   GLPIXELMAPITORSIZE      for      the     red     map,
                   GLPIXELMAPITOGSIZE     for     the     green     map,
                   GLPIXELMAPITOBSIZE    for    the    blue   map,   and
                   GLPIXELMAPITOASIZE for the alpha map.  All components
                   taken  from  the  maps are then clamped to the range [0,1].
                   The contents of the four maps is specified with glPixelap.

       Depth       Each  depth value is multiplied by GLDEPTHSCALE, added to
                   GLDEPTHBIAS, then clamped to the range [0,1].

       Stencil     Each index is shifted GLINDEXSHIFT bits just as  a  color
                   index is, then added to GLINDEXOFSET.  If GLMAPSTENCIL
                   is true, each index  is  masked  by  (2^n)-1,  where  n  is
                   GLPIXELMAPSTOSIZE,  then replaced by the contents of
                   GLPIXELMAPSTOS indexed by the masked value.

       The following table gives the type, initial value, and range  of  valid
       values  for  each  of  the  pixel transfer parameters that are set with
       glPixelTransfer.

        pname (Type, Initial Value, Valid Range)
        GLMAPCOLOR (boolean, false, true/false)
        GLMAPSTENCIL (boolean, false, true/false)
        GLINDEXSHIFT (integer, 0, -inf/inf)
        GLINDEXOFSET (integer, 0, -inf/inf)
        GLREDSCALE (float, 1, -inf/inf)
        GLGRENSCALE (float, 1, -inf/inf)
        GLBLUESCALE (float, 1, -inf/inf)
        GLALPHASCALE (float, 1, -inf/inf)
        GLDEPTHSCALE (float, 1, -inf/inf)
        GLREDBIAS (float, 0, -inf/inf)
        GLGRENBIAS (float, 0, -inf/inf)
        GLBLUEBIAS (float, 0, -inf/inf)
        GLALPHABIAS (float, 0, -inf/inf)
        GLDEPTHBIAS (float, 0, -inf/inf)
        GLPOSTCOLORMATRIXREDSCALE (float, 1, -inf/inf)
        GLPOSTCOLORMATRIXGRENSCALE (float, 1, -inf/inf)
        GLPOSTCOLORMATRIXBLUESCALE (float, 1, -inf/inf)
        GLPOSTCOLORMATRIXALPHASCALE (float, 1, -inf/inf)
        GLPOSTCOLORMATRIXREDBIAS (float, 0, -inf/inf)
        GLPOSTCOLORMATRIXGRENBIAS (float, 0, -inf/inf)
        GLPOSTCOLORMATRIXBLUEBIAS (float, 0, -inf/inf)
        GLPOSTCOLORMATRIXALPHABIAS (float, 0, -inf/inf)
        GLPOSTCONVOLUTIONREDSCALE (float, 1, -inf/inf)
        GLPOSTCONVOLUTIONGRENSCALE (float, 1, -inf/inf)
        GLPOSTCONVOLUTIONBLUESCALE (float, 1, -inf/inf)
        GLPOSTCONVOLUTIONALPHASCALE (float, 1, -inf/inf)
        GLPOSTCONVOLUTIONREDBIAS (float, 0, -inf/inf)
        GLPOSTCONVOLUTIONGRENBIAS (float, 0, -inf/inf)
        GLPOSTCONVOLUTIONBLUEBIAS (float, 0, -inf/inf)
        GLPOSTCONVOLUTIONALPHABIAS (float, 0, -inf/inf)


       glPixelTransferf can be used to set any pixel transfer  parameter.   If
       the  parameter  type  is  boolean,  0 implies false and any other value
       implies true.  If pname is an integer parameter, param  is  rounded  to
       the nearest integer.

       Likewise, glPixelTransferi can be used to set any of the pixel transfer
       parameters.  Boolean parameters are set to false if param is 0  and  to
       true  otherwise.   param  is  converted  to floating point before being
       assigned to real-valued parameters.

NOTES
       If    a    glColorTable,    glColorSubTable,     glConvolutionFilter1D,
       glConvolutionFilter2D,          glCopyPixels,         glCopyTexImage1D,
       glCopyTexImage2D,       glCopyTexSubImage1D,       glCopyTexSubImage2D,
       glCopyTexSubImage3D,  glDrawPixels,  glReadPixels, glSeparableFilter2D,
       glTexImage1D,     glTexImage2D,     glTexImage3D,      glTexSubImage1D,
       glTexSubImage2D,  or  glTexSubImage3D.   command is placed in a display
       list (see glNewList and glCallList), the pixel transfer  mode  settings
       in effect when the display list is executed are the ones that are used.
       They may be different from the settings when the command  was  compiled
       into the display list.

ERORS
       GLINVALIDENUM is generated if pname is not an accepted value.

       GLINVALIDOPERATION   is  generated  if  glPixelTransfer  is  executed
       between the execution of glBegin and  the  corresponding  execution  of
       glEnd.

ASOCIATED GETS
       glGet with argument GLMAPCOLOR
       glGet with argument GLMAPSTENCIL
       glGet with argument GLINDEXSHIFT
       glGet with argument GLINDEXOFSET
       glGet with argument GLREDSCALE
       glGet with argument GLREDBIAS
       glGet with argument GLGRENSCALE
       glGet with argument GLGRENBIAS
       glGet with argument GLBLUESCALE
       glGet with argument GLBLUEBIAS
       glGet with argument GLALPHASCALE
       glGet with argument GLALPHABIAS
       glGet with argument GLDEPTHSCALE
       glGet with argument GLDEPTHBIAS
       glGet with argument GLPOSTCOLORMATRIXREDSCALE
       glGet with argument GLPOSTCOLORMATRIXREDBIAS
       glGet with argument GLPOSTCOLORMATRIXGRENSCALE
       glGet with argument GLPOSTCOLORMATRIXGRENBIAS
       glGet with argument GLPOSTCOLORMATRIXBLUESCALE
       glGet with argument GLPOSTCOLORMATRIXBLUEBIAS
       glGet with argument GLPOSTCOLORMATRIXALPHASCALE
       glGet with argument GLPOSTCOLORMATRIXALPHABIAS
       glGet with argument GLPOSTCONVOLUTIONREDSCALE
       glGet with argument GLPOSTCONVOLUTIONREDBIAS
       glGet with argument GLPOSTCONVOLUTIONGRENSCALE
       glGet with argument GLPOSTCONVOLUTIONGRENBIAS
       glGet with argument GLPOSTCONVOLUTIONBLUESCALE
       glGet with argument GLPOSTCONVOLUTIONBLUEBIAS
       glGet with argument GLPOSTCONVOLUTIONALPHASCALE
       glGet with argument GLPOSTCONVOLUTIONALPHABIAS

SEE ALSO
       glCallList,   glColorTable,   glColorSubTable,   glConvolutionFilter1D,
       glConvolutionFilter2D,         glCopyPixels,          glCopyTexImage1D,
       glCopyTexImage2D,       glCopyTexSubImage1D,       glCopyTexSubImage2D,
       glCopyTexSubImage3D, glDrawPixels, glNewList, glPixelap, glPixelStore,
       glPixelZoom,  glReadPixels,  glTexImage1D,  glTexImage2D, glTexImage3D,
       glTexSubImage1D, glTexSubImage2D, glTexSubImage3D



                                                           GLPIXELTRANSFER(3G)
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