MyWebUniversity.com Home Page
 



Darwin Mac OS X man pages main menu
GLTEXCORDPOINTER(3G)                                    GLTEXCORDPOINTER(3G)



NAME
       glTexCoordPointer - define an array of texture coordinates


C SPECIFICATION
       void glTexCoordPointer( GLint size,
                               GLenum type,
                               GLsizei stride,
                               const GLvoid *pointer )


PARAMETERS
       size     Specifies the number of coordinates per array element. Must be
                1, 2, 3 or 4. The initial value is 4.

       type     Specifies the data type of each texture coordinate.   Symbolic
                constants   GLSHORT,   GLINT,  GLFLOAT,  or  GLDOUBLE  are
                accepted. The initial value is GLFLOAT.

       stride   Specifies the byte offset between consecutive array  elements.
                If  stride  is  0,  the  array  elements  are understood to be
                tightly packed. The initial value is 0.

       pointer  Specifies a pointer to the first coordinate of the first  ele-
                ment in the array.  The initial value is 0.

DESCRIPTION
       glTexCoordPointer  specifies the location and data  of an array of tex-
       ture coordinates to use when rendering.  size specifies the  number  of
       coordinates per element, and must be 1, 2, 3, or 4.  type specifies the
       data type of each texture coordinate  and  stride  specifies  the  byte
       stride  from  one  array  element  to  the  next  allowing vertices and
       attributes to be packed into a  single  array  or  stored  in  separate
       arrays.   (Single-array storage may be more efficient on some implemen-
       tations; see
       glInterleavedArrays.)  When a texture coordinate  array  is  specified,
       size, type, stride, and pointer are saved client-side state.

       To   enable   and   disable   the   texture   coordinate   array,  call
       glEnableClientState  and   glDisableClientState   with   the   argument
       GLTEXTURECORDARAY.  If  enabled,  the  texture coordinate array is
       used  when   glDrawArrays,   glDrawElements,   glDrawRangeElements   or
       glArrayElement is called.

       Use glDrawArrays to construct a sequence of primitives (all of the same
       type) from  prespecified  vertex  and  vertex  attribute  arrays.   Use
       glArrayElement  to  specify  primitives by indexing vertices and vertex
       attributes and glDrawElements to construct a sequence of primitives  by
       indexing vertices and vertex attributes.

NOTES
       glTexCoordPointer  is  available  only  if  the  GL  version  is 1.1 or
       greater.

       The texture coordinate array is initially  disabled  and  it  won't  be
       accessed  when  glArrayElement, glDrawElements, glDrawRangeElements, or
       glDrawArrays is called.

       Execution of glTexCoordPointer is not allowed between the execution  of
       glBegin  and  the corresponding execution of glEnd, but an error may or
       may not be generated. If no error is generated, the operation is  unde-
       fined.

       glTexCoordPointer  is  typically implemented on the client side with no
       protocol.

       The texture coordinate array parameters are client-side state  and  are
       therefore  not  saved or restored by glPushAttrib and glPopAttrib.  Use
       glPushClientAttrib and glPopClientAttrib instead.

       When  the  GLARBimaging  extension  is  supported,  glTexCoordPointer
       updates the texture coordinate array state of the active client texture
       unit, specified with glClientActiveTextureARB.

ERORS
       GLINVALIDVALUE is generated if size is not 1, 2, 3, or 4.

       GLINVALIDENUM is generated if type is not an accepted value.

       GLINVALIDVALUE is generated if stride is negative.

ASOCIATED GETS
       glIsEnabled with argument GLTEXTURECORDARAY
       glGet with argument GLTEXTURECORDARAYSIZE
       glGet with argument GLTEXTURECORDARAYTYPE
       glGetPointerv with argument GLTEXTURECORDARAYPOINTER

SEE ALSO
       glArrayElement, glClientActiveTextureARB, glColorPointer, glDrawArrays,
       glDrawElements,   glDrawRangeElements,   glEdgeFlagPointer,   glEnable,
       glGetPointerv,  glIndexPointer,   glNormalPointer,   glPopClientAttrib,
       glPushClientAttrib, glTexCoord, glVertexPointer



                                                         GLTEXCORDPOINTER(3G)
Darwin Mac OS X man pages main menu

Contact us      |       About us      |       Term of use      |       Copyright © 2000-2010 MyWebUniversity.com ™