MyWebUniversity.com Home Page
 



Darwin Mac OS X man pages main menu
GLVERTEXPOINTER(3G)                                        GLVERTEXPOINTER(3G)



NAME
       glVertexPointer - define an array of vertex data


C SPECIFICATION
       void glVertexPointer( GLint size,
                             GLenum type,
                             GLsizei stride,
                             const GLvoid *pointer )


PARAMETERS
       size     Specifies  the number of coordinates per vertex; must be 2, 3,
                or 4. The initial value is 4.

       type     Specifies the data type of each coordinate in the array.  Sym-
                bolic  constants GLSHORT, GLINT, GLFLOAT, and GLDOUBLE are
                accepted. The initial value is GLFLOAT.

       stride   Specifies the byte offset  between  consecutive  vertices.  If
                stride  is 0, the vertices are understood to be tightly packed
                in the array. The initial value is 0.

       pointer  Specifies a pointer to the first coordinate of the first  ver-
                tex in the array. The initial value is 0.

DESCRIPTION
       glVertexPointer  specifies the location and data  of an array of vertex
       coordinates to use when rendering.  size specifies the number of  coor-
       dinates  per  vertex  and type the data type of the coordinates. stride
       specifies the byte stride from one vertex to the next allowing vertices
       and  attributes  to be packed into a single array or stored in separate
       arrays.  (Single-array storage may be more efficient on some  implemen-
       tations;  see  glInterleavedArrays.)  When a vertex array is specified,
       size, type, stride, and pointer are saved as client-side state.

       To enable and disable the vertex array, call glEnableClientState and
       glDisableClientState with the argument GLVERTEXARAY. If enabled, the
       vertex   array   is   used   when   glDrawArrays,   glDrawElements,  or
       glArrayElement is called.

       Use glDrawArrays to construct a sequence of primitives (all of the same
       type)  from  prespecified  vertex  and  vertex  attribute  arrays.  Use
       glArrayElement to specify primitives by indexing  vertices  and  vertex
       attributes  and glDrawElements to construct a sequence of primitives by
       indexing vertices and vertex attributes.

NOTES
       glVertexPointer is available only if the GL version is 1.1 or  greater.

       The  vertex  array  is  initially  disabled  and  isn't  accessed  when
       glArrayElement, glDrawElements or glDrawArrays is called.

       Execution of glVertexPointer is not allowed between  the  execution  of
       glBegin  and  the corresponding execution of glEnd, but an error may or
       may not be generated. If no error is generated, the operation is  unde-
       fined.

       glVertexPointer is typically implemented on the client side.

       Vertex  array  parameters  are  client-side state and are therefore not
       saved   or   restored   by   glPushAttrib   and    glPopAttrib.     Use
       glPushClientAttrib and glPopClientAttrib instead.

ERORS
       GLINVALIDVALUE is generated if size is not 2, 3, or 4.

       GLINVALIDENUM is generated if type is is not an accepted value.

       GLINVALIDVALUE is generated if stride is negative.

ASOCIATED GETS
       glIsEnabled with argument GLVERTEXARAY
       glGet with argument GLVERTEXARAYSIZE
       glGet with argument GLVERTEXARAYTYPE
       glGet with argument GLVERTEXARAYSTRIDE
       glGetPointerv with argument GLVERTEXARAYPOINTER

SEE ALSO
       glArrayElement,     glColorPointer,    glDrawArrays,    glDrawElements,
       glDrawRangeElements,   glEdgeFlagPointer,   glEnable,    glGetPointerv,
       glIndexPointer,          glInterleavedArrays,          glNormalPointer,
       glPopClientAttrib, glPushClientAttrib, glTexCoordPointer



                                                           GLVERTEXPOINTER(3G)
Darwin Mac OS X man pages main menu

Contact us      |       About us      |       Term of use      |       Copyright © 2000-2010 MyWebUniversity.com ™