snitfaq(n) Snit snitfaq(n)
NAME
snitfaq - Snit Frequently Asked Questions
SYNOPSIS
package require Tcl 8.4
package require snit ??00.93??
DESCRIPTION
OVERVIEW
What is this document?
This is an atypical FAQ list, in that few of the questions are fre-
quently asked. Rather, these are the questions I think a newcomer to
Snit should be asking. This file is not a complete reference to Snit,
however; that information is in the snit man page.
What is Snit?
Snit is a framework for defining abstract data types and megawidgets in
pure Tcl. The name stands for "Snit's Not Incr Tcl", signifying that
Snit takes a different approach to defining objects than does Incr Tcl,
the best known object framework for Tcl.
What version of Tcl does Snit require?
Snit requires version Tcl 8.4 or later.
What are Snit's goals?
In developing Snit I had the following goals:
]o It should be at least as efficient as the object code I'd been
writing by hand.
]o The fact that Snit was used in an object's implementation should
be transparent (and irrelevant) to clients of that object.
]o Snit should be able to encapsulate objects from other sources,
particularly Tk widgets.
]o Snit megawidgets should be (to the extent possible) indistin-
guishable in interface from Tk widgets.
]o Snit should be Tclish--that is, rather than trying to emulate
C], Smalltalk, or anything else, it should try to emulate Tcl
itself.
]o It should have a simple, easy-to-use, easy-to-remember syntax.
How is Snit different from other O frameworks?
Snit is unique among Tcl object systems (so far as I know) in that it's
a system based not on inheritance but on delegation. Object systems
based on inheritance only allow you to inherit from classes defined
using the same system, and that's a shame. In Tcl, an object is any-
thing that acts like an object; it shouldn't matter how the object was
implemented. I designed Snit to help me build applications out of the
materials at hand; thus, Snit is designed to be able to incorporate and
build on any object, whether it's a hand-coded object, a Tk widget, an
Incr Tcl object, a BWidget or almost anything else.
What can I do with Snit?
Using Snit, a programmer can:
]o Create abstract data types and Tk megawidgets.
]o Define instance variables, type variables, and option variables.
]o Define constructors, destructors, instance methods, type meth-
ods, and several kinds of handler.
]o Assemble a type out of component types. Instance methods and
options can be delegated to the component types automatically.
OBJECTS
What is an object?
Obviously, a full description of object-oriented programming is beyond
the scope of this FAQ. In simple terms, an object is an instance of an
abstract data type--a coherent bundle of code and data. There are many
ways to represent objects in Tcl/Tk; the best known example are the Tk
widgets. A widget is an object; it is represented by a Tcl command.
The object's methods are subcommands of the Tcl command. Snit uses the
same conventions as Tk widgets do.
What is an abstract data type?
In computer science terms, an abstract data type is a complex data
structure along with a set of operations, like a stack, a queue, or a
binary tree--that is to say, in modern terms, an object. In systems
that include include some form of inheritance the word class is usually
used instead of abstract data type, but as Snit doesn't do inheritance,
the older term seems more appropriate. Sometimes this is called
object-based programming as opposed to object-oriented programming.
In Snit, as in Tk, a type is a command that creates instances --
objects -- which belong to the type. Most types define some number of
option which can be set at creation time, and usually can be changed
later.
Further, an instance is also a Tcl command--a command that gives access
to the operations which are defined for that abstract data type. Con-
ventionally, the operations are defined as subcommands, or instance
methods of the instance command. For example, to insert text into a Tk
text widget, you use the text widget's insert method:
# Create a text widget and insert some text in it.
text .mytext -width 80 -height 24
.mytext insert end "Howdy!"
In this example, text is the type command and .mytext is the instance
command.
What kinds of abstract data types does Snit provide?
Snit allows you to define three kinds of abstract data types:
]o snit::::type
]o snit::::widget
]o snit::::widgetadaptor
What is a snit::type?
A snit::::type is a non-GUI abstract data type, e.g., a stack or a queue.
snit::::types are defined using the snit::::type command. For example, if
you were designing a kennel management system for a dog breeder, you'd
need a dog type.
% snit::type dog {
# ...
}
::dog
This definition defines a new command (::::dog, in this case) that can be
used to define dog objects.
An instance of a snit::::type can have instance methods, instance vari-
ables, options, and components. The type itself can have type methods
and procs.
What is a snit::widget?
A snit::::widget is a Tk megawidget built using Snit; it is very similar
to a snit::::type. See WIDGETS.
What is a snit::widgetadaptor?
A snit::::widgetadaptor uses Snit to wrap an existing widget type (e.g.,
a Tk label), modifying its interface to a lesser or greater extent. It
is very similar to a snit::::widget. See WIDGET ADAPTORS.
How do I create an instance of a snit::type?
You create an instance of a snit::::type by passing the new instance's
name to the type's create method. In the following example, we create
a dog object called spot.
% snit::type dog {
# ....
}
::dog
% dog create spot
::spot
The create method name can be omitted so long as the instance name
doesn't conflict with any defined type methods. So the following exam-
ple is identical to the previous example:
% snit::type dog {
# ....
}
::dog
% dog spot
::spot
This document generally uses the shorter form.
If the dog type defines options, these can usually be given defaults at
creation time:
% snit::type dog {
option -breed mongrel
option -color brown
method bark {} { return "$self barks." }
}
::dog
% dog create spot -breed dalmation -color spotted
::spot
% spot cget -breed
dalmation
% spot cget -color
spotted
Either way, the instance name now names a new Tcl command that is used
to manipulate the object. For example, the following code makes the
dog bark:
% spot bark
::spot barks.
How do I refer to an object indirectly?
Some programmers prefer to save the object name in a variable, and ref-
erence it that way. For example,
% snit::type dog {
option -breed mongrel
option -color brown
method bark {} { return "$self barks." }
}
::dog
% set d [dog spot -breed dalmation -color spotted]
::spot
% $d cget -breed
dalmation
% $d bark
::spot barks.
How can I generate the object name automatically?
If you'd like Snit to generate an object name for you, use the %%AUTO%%
keyword as the requested name:
% snit::type dog {
method bark {} { return "$self barks." }
}
::dog
% set d [dog %AUTO%]
::dog2
% $d bark
::dog2 barks.
The "%AUTO%" keyword can be embedded in a longer string:
% set d [dog dog%AUTO%]
::dogdog4
% $d bark
::dogdog4 barks.
%
Can types be renamed?
Tcl's rename command renames other commands. It's a common technique
in Tcl to modify an existing command by renaming it and defining a new
command with the original name; the new command usually calls the
renamed command.
snit::::type's, however, should never be renamed; to do so breaks the
connection between the type and its objects.
Can objects be renamed?
Tcl's rename command renames other commands. It's a common technique
in Tcl to modify an existing command by renaming it and defining a new
command with the original name; the new command usually calls the
renamed command.
All Snit objects (including widgets and widgetadaptors) can be renamed,
though this flexibility has some consequences:
]o In an instance method, self will always contain the object's
current name, so instance methods can always call other instance
methods using self.
]o If the object is renamed, however, then $self's value will
change. Therefore, don't use $self for anything that will break
if $self changes. For example, don't pass a callback command to
another object like this:
[list $self methodname args...]
You'll get an error if this command is called after your object
is renamed.
]o Instead, the object should pass the callback command like this:
[mymethod methodname args...]
The mymethod command returns code that will call the desired
method safely; the caller of the callback can safely add addi-
tional arguments to the end of the command as usual.
For example, one could use this code to call a method when a Tk
button is pushed:
.btn configure -command [list $self buttonpress]
This will break if your instance is renamed. Here's the safe
way to do it:
.btn configure -command [mymethod buttonpress]
]o Every object has a private namespace; the name of this namespace
is available in method bodies, etc., as selfns. This value is
constant for the life the object. Use selfns instead of self if
you need a unique token to identify the object.
]o When a snit::::widget's instance command is renamed, its Tk window
name remains the same -- and is still extremely important. Con-
sequently, the Tk window name is available in snit::::widget
method bodies, etc., as win. This value is constant for the
life of the object. When creating child windows, it's best to
use $$win.child rather than $$self.child as the name of the child
window.
]o The names selfns and win may not be used as explicit argument
names for typemethods, methods, constructors, or onconfigure
handlers.
]o procs defined in a Snit type or widget definition used to be
able to reference instance variables if self was passed to them
explicitly as the argument self; this is no longer the case.
How do I destroy a Snit object?
Every instance of a snit::::type has a destroy method:
% snit::type dog {
method bark {} { return "$self barks." }
}
::dog
% dog spot
::spot
% spot bark
::spot barks.
% spot destroy
% info commands ::spot
Snit megawidgets (i.e., instances of snit::::widget and snit::::widgetadap-
tor) are destroyed like any other widget: by using the Tk destroy com-
mand on the widget or on one of its ancestors in the window hierarchy.
In addition, any Snit object of any type can be destroyed by renaming
it to the empty string using the Tcl rename command.
INSTANCE METHODS
What is an instance method?
An instance method is a procedure associated with a specific object.
It is given free access to all of the object's type variables, instance
variables, and so forth.
How do I define an instance method?
Instance methods are defined in the type definition using the method
statement. Consider the following code that might be used to add dogs
to a computer simulation:
% snit::type dog {
method bark {} {
return "$self barks."
}
method chase {thing} {
return "$self chases $thing."
}
}
::dog
A dog can bark, and it can chase things.
The method statement looks just like a normal Tcl proc, except that it
appears in a snit::::type definition. Notice that every instance method
gets an implicit argument called self; this argument contains the
object's name.
How does a client call an instance method?
The method name becomes a subcommand of the object. For example, let's
put a simulated dog through its paces:
% dog spot
::spot
% spot bark
::spot barks.
% spot chase cat
::spot chases cat.
How does an instance method call another instance method?
If method A needs to call method B on the same object, it does so just
as a client does: it calls method B as a subcommand of the object
itself, using the object name stored in self.
Suppose, for example, that our dogs never chase anything without bark-
ing at them:
% snit::type dog {
method bark {} {
return "$self barks."
}
method chase {thing} {
return "$self chases $thing. [$self bark]"
}
}
::dog
% dog spot
::spot
% spot bark
::spot barks.
% spot chase cat
::spot chases cat. ::spot barks.
Are there any limitations on instance method names?
Not really, so long as you avoid the standard instance method names:
configure, configurelist, cget, destroy, and info.
How do I make an instance method private?
It's often useful to define private methods, that is, instance methods
intended to be called only by other methods of the same object.
Snit doesn't implement any access control on instance methods, so all
methods are de facto public. Conventionally, though, the names of pub-
lic methods begin with a lower-case letter, and the names of private
methods begin with an upper-case letter.
For example, suppose our simulated dogs only bark in response to other
stimuli; they never bark just for fun. So the bark method could be
private:
% snit::type dog {
# Private by convention: begins with uppercase letter.
method Bark {} {
return "$self barks."
}
method chase {thing} {
return "$self chases $thing. [$self Bark]"
}
}
::dog
% dog fido
::fido
% fido chase cat
::fido chases cat. ::fido barks.
Are there any limitations on instance method arguments?
Method argument lists are defined just like normal Tcl proc argument
lists; they can include default values, and the args argument. How-
ever, every method is called with a number of implicit arguments pro-
vided by Snit in addition to those explicitly defined. The names of
these implicit arguments may not used to name explicit arguments.
What implicit arguments are passed to each instance method?
The arguments implicitly passed to every method are type, selfns, win,
and self.
What is $type?
The implicit argument type contains the fully qualified name of the
object's type:
% snit::type thing {
method mytype {} {
return $type
}
}
::thing
% thing something
::something
% something mytype
::thing
What is $self?
The implicit argument self contains the object's fully qualified name.
If the object's command is renamed, then self will change to match in
subsequent calls. Thus, your code should not assume that self is con-
stant unless you know for sure that the object will never be renamed.
% snit::type thing {
method myself {} {
return $self
}
}
::thing
% thing mutt
::mutt
% mutt myself
::mutt
% rename mutt jeff
% jeff myself
::jeff
What is $selfns?
Each Snit object has a private namespace in which to store its instance
variables and options. The implicit argument selfns is the name of
this namespace; it never changes, and is constant for the life of the
object, even if the object's name changes:
% snit::type thing {
method myNameSpace {} {
return $selfns
}
}
::thing
% thing jeff
::jeff
% jeff myNameSpace
::thing::Snitinst3
% rename jeff mutt
% mutt myNameSpace
::thing::Snitinst3
The above example reveals how Snit names an instance's private names-
pace; however, you should not write code that depends on the specific
naming convention, as it might change in future releases.
What is $win?
The implicit argument win is defined for all Snit methods, including
those of widgets and widgetadaptors, though it makes sense mostly for
the latter two kinds. win is simply the original name of the object,
whether it's been renamed or not. For widgets and widgetadaptors, it
is also therefore the name of a Tk window. When a snit::::widgetadaptor
is used to modify the interface of a widget or megawidget, it must
rename the widget's original command and replace it with its own.
Thus, using win whenever the Tk window name is called for means that a
snit::::widget or snit::::widgetadaptor can be adapted by a snit::::wid-
getadaptor. See WIDGETS for more information.
How do I pass an instance method as a callback?
It depends on the context. Suppose in my application I have a dog
object named fido, and I want fido to bark when a Tk button is pressed.
In this case, I pass the instance method in the normal way, as a sub-
command of fido:
button .bark -text "Bark!" -command [list fido bark]
In typical Tcl style, we use a callback to hook two independent compo-
nents together. But what if the dog object itself, passing one of its
own instance methods to another object (one of its components, say)?
The obvious thing to do is this:
% snit::widget dog {
constructor {args} {
#...
button $win.barkbtn -text "Bark!" -command [list $self bark]
#...
}
}
::dog
(Note that in this example, our dog becomes a snit::::widget, because it
has GUI behavior. See WIDGETS for more.) Thus, if we create a dog
called .spot, it will create a Tk button called .barkbtn and pass it
$$self bark as the command.
Now, this will work--provided that .spot is never renamed. But why
should .spot be renamed? Surely renaming widgets is abnormal? And so
it is--unless .spot is the hull component of a snit::::widgetadaptor. If
it is, then it will be renamed, and .spot will name the snit::::wid-
getadaptor object. When the button is pressed, the command $$self bark
will be handled by the snit::::widgetadaptor, which might or might not do
the right thing.
There's a safer way to do it, and it looks like this:
% snit::widget dog {
constructor {args} {
#...
button $win.barkbtn -text "Bark!" -command [mymethod bark]
#...
}
}
::dog
The command mymethod can be used like list to build up a callback com-
mand; the only difference is that mymethod returns a form of the com-
mand that won't change if the instance's name changes.
How do I delegate instance methods to a component?
See DELEGATION.
INSTANCE VARIABLES
What is an instance variable?
An instance variable is a private variable associated with some partic-
ular Snit object. Instance variables can be scalars or arrays.
How is a scalar instance variable defined?
Scalar instance variables are defined in the type definition using the
variable statement. You can simply name it, or you can initialize it
with a value:
snit::type mytype {
# Define variable "greeting" and initialize it with "Howdy!"
variable greeting "Howdy!"
}
How is an array instance variable defined?
Array instance variables are also defined using the variable command;
however, you can't initialize them using the variable command. Typi-
cally, they get initialized in the constructor:
snit::type mytype {
# Define array variable "greetings"
variable greetings
constructor {args} {
set greetings(formal) "Good Evening"
set greetings(casual) "Howdy!"
}
}
Are there any limitations on instance variable names?
Just a few.
First, every Snit object has a built-in instance variable called
options, which should never be redefined.
Second, all names beginning with "Snit" or "snit" are reserved for
use by Snit internal code.
Second, instance variable names with the namespace delimiter (::::) in
them are likely to cause great confusion.
Do I need to declare instance variables before using them?
No. Once you've defined an instance variable in the type definition, it
can be used in any instance code without declaration. This differs
from normal Tcl practice, in which all non-local variables in a proc
need to be declared.
How do I pass an instance variable's name to another object?
In Tk, it's common to pass a widget a variable name; for example, Tk
label widgets have a -textvariable option which names the variable
which will contain the widget's text. This allows the program to
update the label's value just by assigning a new value to the variable.
If you naively pass the instance variable name to the label widget,
you'll be confused by the result; Tk will assume that the name names a
global variable. Instead, you need to provide a fully-qualified vari-
able name. From within an instance method or a constructor, you can
fully qualify the variable's name using the varname command:
snit::widget mywidget {
variable labeltext ""
constructor {args} {
# ...
label $win.label -textvariable [varname labeltext]
# ...
}
}
How do I make an instance variable public?
Practically speaking, you don't. Instead, you'll implement public
variables as options. Alternatively, you can write instance methods to
set and get the variable's value.
OPTIONS
What is an option?
A type's options are the equivalent of what other object-oriented lan-
guages would call public member variables or properties: they are data
values which can be retrieved and (usually) set by the clients of an
object. If a type is to be used a record type, it's possible that
options are all that's needed.
Snit's implementation of options follows the Tk model fairly exactly,
except that snit::::type objects can't interact with Tk's option data-
base; snit::::widget and snit::::widgetadaptor objects, on the other hand,
can and do.
How do I define an option?
Options are defined in the type definition using the option statement.
Consider the following type, to be used in an application that manages
a list of dogs for a pet store:
% snit::type dog {
option -breed mongrel
option -color brown
option -akc 0
option -shots 0
}
::dog
According to this, a dog has four notable properties, or options: a
breed, a color, a flag that says whether it's pedigreed with the Ameri-
can Kennel Club, and another flag that says whether it has had its
shots. The default dog, evidently, is a brown mutt.
If no default value is specified, the option's value defaults to the
empty string.
The Snit man page refers to these as "locally defined" options.
How can a client set options at object creation?
The normal convention is that the client may pass any number of options
and their values after the object's name at object creation. For exam-
ple, the ::dog command defined in the previous answer can now be used
to define individual dogs. Any or all of the options may be set at
creation time.
% dog spot -breed beagle -color "mottled" -akc 1 -shots 1
::spot
% dog fido -shots 1
::fido
So ::spot is a pedigreed beagle; ::fido is a typical mutt, but his own-
ers evidently take care of him, because he's had his shots.
Note: If the type defines a constructor, it can specify a different
object-creation syntax. See CONSTRUCTORS for more information.
How can a client retrieve an option's value?
Retrieve option values using the cget method:
% spot cget -color
mottled
% fido cget -breed
mongrel
How can a client set options after object creation?
Any number of options may be set at one time using the configure
instance method. Suppose that closer inspection shows that ::fido is a
rare Arctic Boar Hound of a lovely dun color:
% fido configure -color dun -breed "Arctic Boar Hound"
% fido cget -color
dun
% fido cget -breed
Arctic Boar Hound
Alternatively, the configurelist method takes a list of options and
values; this is some times more convenient:
% set features [list -color dun -breed "Arctic Boar Hound"]
-color dun -breed {Arctic Boar Hound}
% fido configurelist $features
% fido cget -color
dun
% fido cget -breed
Arctic Boar Hound
How should an instance method access an option value?
There are two ways an instance method can set and retrieve an option's
value. One is to use the configure and cget methods, as shown below:
% snit::type dog {
option -weight 10
method gainWeight {} {
set wt [$self cget -weight]
incr wt
$self configure -weight $wt
}
}
::dog
% dog fido
::fido
% fido cget -weight
10
% fido gainWeight
% fido cget -weight
11
Alternatively, Snit provides a built-in array instance variable called
options. The indices are the option names; the values are the option
values. The method given above can thus be rewritten as follows:
method gainWeight {
incr options(-weight)
}
As you can see, using the options variable involves considerably less
typing. If you define onconfigure or oncget handlers, as described in
the following answers, you might wish to use the configure and cget
methods anyway, just so that any special processing you've implemented
is sure to get done.
How can I catch changes to an option's value?
Use an onconfigure handler.
What is an onconfigure handler?
An onconfigure handler is a special kind of instance method that's
called whenever the related option is given a new value via the config-
ure or configurelist instance methods. The handler can validate the new
value, pass it to some other object, and anything else you'd like it to
do.
An onconfigure handler is defined by an onconfigure statement in the
type definition. Here's what the default configuration behavior would
look like if written as an onconfigure handler:
snit::type dog {
option -color brown
onconfigure -color {value} {
set options(-color) $value
}
}
The name of the handler is just the option name. The argument list
must have exactly one argument; it can be called almost anything, but
conventionally it is called value. Within the handler, the argument is
set to the new value; also, all instance variables are available, just
as in an instance method.
Note that if your handler doesn't put the value in the options array,
it doesn't get updated.
How can I catch accesses to an option's value?
Use an oncget handler.
What is an oncget handler?
An oncget handler is a special kind of instance method that's called
whenever the related option's value is queried via the cget instance
method. The handler can compute the value, retrieve it from a data-
base, or anything else you'd like it to do.
An oncget handler is defined by an oncget statement in the type defini-
tion. Here's what the default behavior would look like if written as
an oncget handler:
snit::type dog {
option -color brown
oncget -color {
return $options(-color)
}
}
The handler takes no arguments, and so has no argument list; however,
all instance variables are available, just as they are in normal
instance methods.
TYPE VARIABLES
What is a type variable?
A type variable is a private variable associated with a Snit type
rather than with a particular instance of the type. In C] and Java,
the equivalent of type variables are called static member variables.
Type variables can be scalars or arrays.
How is a scalar type variable defined?
Scalar type variables are defined in the type definition using the
typevariable statement. You can simply name it, or you can initialize
it with a value:
snit::type mytype {
# Define variable "greeting" and initialize it with "Howdy!"
typevariable greeting "Howdy!"
}
Every object of type mytype now has access to a single variable called
greeting.
How is an array type variable defined?
Array-valued type variables are also defined using the typevariable
command; however, you can't initialize them that way, just as you can't
initialize array variables using Tcl's standard variable command. Type
constructors are the usual way to initialize array-valued type vari-
ables.
Are there any limitations on type variable names?
Type variable names have the same restrictions as instance variable
names.
Do I need to declare type variables before using them?
No. Once you've defined a type variable in the type definition, it can
be used in instance methods or type methods without declaration. This
differs from normal Tcl practice, in which all non-local variables in a
proc need to be declared.
How do I pass a type variable's name to another object?
In Tk, it's common to pass a widget a variable name; for example, Tk
label widgets have a -textvariable option which names the variable
which will contain the widget's text. This allows the program to
update the label's value just by assigning a new value to the variable.
If you naively pass a type variable name to the label widget, you'll be
confused by the result; Tk will assume that the name names a global
variable. Instead, you need to provide a fully-qualified variable
name. From within an instance method or a constructor, you can fully
qualify the type variable's name using the typevarname command:
snit::widget mywidget {
typevariable labeltext ""
constructor {args} {
# ...
label $win.label -textvariable [typevarname labeltext]
# ...
}
}
How do I make a type variable public?
There are two ways to do this. The preferred way is to write a pair of
type methods to set and query the variable's value.
Alternatively, you can publicize the variable's name in your documenta-
tion and clients can access it directly. For example,
snit::type mytype {
typevariable myvariable
}
set ::mytype::myvariable "New Value"
As shown, type variables are stored in the type's namespace, which has
the same name as the type itself.
TYPE METHODS
What is a type method?
A type method is a procedure associated with the type itself rather
than with any specific instance of the type.
How do I define a type method?
Type methods are defined in the type definition using the typemethod
statement:
snit::type dog {
# List of pedigreed dogs
typevariable pedigreed
typemethod pedigreedDogs {} {
return $pedigreed
}
# ...
}
Suppose the dog type maintains a list of the names of the dogs that
have pedigrees. The pedigreedDogs type method returns this list.
The typemethod statement looks just like a normal Tcl proc, except that
it appears in a snit::::type definition. It defines the method name, the
argument list, and the body of the method.
How does a client call a type method?
The method name becomes a subcommand of the type's command. For exam-
ple,
snit::type dog {
option -pedigreed 0
# List of pedigreed dogs
typevariable pedigreed
typemethod pedigreedDogs {} {
return $pedigreed
}
# ...
}
dog spot -pedigreed 1
dog fido
foreach dog [dog pedigreedDogs] { ... }
Are there any limitations on type method names?
Not really, so long as you avoid the standard type method names:
create and info.
How do I make a type method private?
It's sometimes useful to define private type methods, that is, type
methods intended to be called only by other type or instance methods of
the same object.
Snit doesn't implement any access control on type methods; by conven-
tion, the names of public methods begin with a lower-case letter, and
the names of private methods begin with an upper-case letter.
Alternatively, a Snit proc can be used as a private type method; see
PROCS.
Are there any limitations on type method arguments?
Method argument lists are defined just like normal Tcl proc argument
lists; they can include default values, and the args argument. How-
ever, every type method is called with an implicit argument called type
that contains the name of the type command. In addition, type methods
should by convention avoid using the names of the arguments implicitly
defined for instance methods.
How does an instance or type method call a type method?
If an instance or type method needs to call a type method, it should
use type to do so:
snit::type dog {
typemethod pedigreedDogs {} { ... }
typemethod printPedigrees {} {
foreach obj [$type pedigreedDogs] { ... }
}
}
How do I pass a type method as a callback?
It's common in Tcl to pass a snippet of code to another object, for it
to call later. Because types cannot be renamed, the thing to do is
just use the type name, or, if the callback is registered from within a
type method, type. For example, suppose we want to print a list of
pedigreed dogs when a Tk button is pushed:
button .btn -text "Pedigrees" -command [list dog printPedigrees]
pack .btn
PROCS
What is a proc?
A Snit proc is really just a Tcl proc defined within the type's names-
pace. You can use procs for private code that isn't related to any
particular instance. For example, I often find myself writing a proc
to pop the first item off of a list stored in a variable.
How do I define a proc?
Procs are defined by including a proc statement in the type definition:
snit::type mytype {
# Pops and returns the first item from the list stored in the
# listvar, updating the listvar
proc pop {listvar} { ... }
# ...
}
Are there any limitations on proc names?
Any name can be used, so long as it does not begin with Snit; names
beginning with Snit are reserved for Snit's own use. However, the
wise programmer will avoid proc names like set, list, if, and so forth
that would shadow standard Tcl command names.
By convention, proc names, being private, begin with a capital letter.
How does a method call a proc?
Just like it calls any Tcl command. For example,
snit::type mytype {
# Pops and returns the first item from the list stored in the
# listvar, updating the listvar
proc Pop {listvar} { ... }
variable requestQueue {}
# Get one request from the queue and process it.
method processRequest {} {
set req [Pop requestQueue]
}
}
How can I pass a proc to another object as a callback?
I tend to use type or instance methods for this purpose and ignore
procs altogether. But if you really need to, the codename command
returns the proc's fully qualified name.
TYPE CONSTRUCTORS
What is a type constructor?
A type constructor is a body of code that initializes the type as a
whole, rather like a C] static initializer. The body of a type con-
structor is executed once when the type is defined, and never again.
A type can have at most one type constructor.
How do I define a type constructor?
A type constructor is defined by using the typeconstructor statement in
the type definition. For example, suppose the type uses an array-val-
ued type variable as a look up table:
% snit::type mytype {
typevariable lookupTable
typeconstructor {
array set lookupTable {key value...}
}
}
::mytype
%
CONSTRUCTORS
What is a constructor?
In object-oriented programming, an object's constructor is responsible
for initializing the object completely at creation time. The construc-
tor receives the list of options passed to the snit::::type command's
create method and can then do whatever it likes. That might include
computing instance variable values, reading data from files, creating
other objects, updating type variables, and so forth.
The constructor doesn't return anything.
How do I define a constructor?
A constructor is defined by using the constructor statement in the type
definition. Suppose that it's desired to keep a list of all pedigreed
dogs. The list can be maintained in a type variable and retrieved by a
type method. Whenever a dog is created, it can add itself to the
list--provided that it's registered with the American Kennel Club.
% snit::type dog {
option -akc 0
typevariable akcList {}
constructor {args} {
$self configurelist $args
if {$options(-akc)} {
lappend akcList $self
}
}
typemethod akclist {} {
return $akcList
}
}
::dog
% dog spot -akc 1
::spot
% dog fido
::fido
% dog akclist
::spot
What does the default constructor do?
If you don't provide a constructor explicitly, you get the default con-
structor, which looks like this:
% snit::type dog {
option -breed mongrel
option -color brown
option -akc 0
constructor {args} {
$self configurelist $args
}
}
::dog
% dog spot -breed dalmatian -color spotted -akc 1
::spot
When the constructor is called, args will be set to the list of argu-
ments that follow the object's name. The constructor is allowed to
interprete this list any way it chooses; the normal convention is to
assume that it's a list of option names and values, as shown in the
example above. If you simply want to save the option values, you
should use the configurelist method, as shown.
Can I choose a different command line syntax for the constructor?
Yes, you can. For example, suppose we wanted to be sure that the breed
was explicitly stated for every dog at creation time, and couldn't be
changed thereafter. One way to do that is as follows:
% snit::type dog {
variable breed
option -color brown
option -akc 0
constructor {theBreed args} {
set breed $theBreed
$self configurelist $args
}
method breed {} {
return $breed
}
}
::dog
% dog spot dalmatian -color spotted -akc 1
::spot
% spot breed
dalmatian
The drawback is that this creation syntax is non-standard, and may
limit the compatibility of your new type with other people's code. For
example, Snit generally assumes that components use the standard cre-
ation syntax.
Are there any limitations on constructor arguments?
Constructor argument lists are defined just like normal Tcl proc argu-
ment list; they can include default values, and the args argument.
However, the constructor is called with a number of implicit arguments
provided by Snit in addition to those explicitly defined. The names of
these implicit arguments may not used to name explicit arguments.
What implicit arguments are passed to the constructor?
The constructor gets the same implicit arguments that are passed to
instance methods: type, selfns, win, and self.
DESTRUCTORS
What is a destructor?
A destructor is a special kind of method that's called when an object
is destroyed. It's responsible for doing any necessary clean-up when
the object goes away: destroying components, closing files, and so
forth.
How do I define a destructor?
Destructors are defined by using the destructor statement in the type
definition. Suppose we're maintaining a list of pedigreed dogs; then
we'll want to remove dogs from it when they are destroyed.
% snit::type dog {
option -akc 0
typevariable akcList {}
constructor {args} {
$self configurelist $args
if {$options(-akc)} {
lappend akcList $self
}
}
destructor {
set ndx [lsearch $akcList $self]
if {$ndx != -1} {
set akcList [lreplace $akcList $ndx $ndx]
}
}
typemethod akclist {} {
return $akcList
}
}
::dog
% dog spot -akc 1
::spot
% dog fido -akc 1
::fido
% dog akclist
::spot ::fido
% fido destroy
% dog akclist
::spot
Are there any limitations on destructor arguments?
Yes; a destructor has no explicit arguments.
What implicit arguments are passed to the destructor?
The destructor gets the same implicit arguments that are passed to
instance methods: type, selfns, win, and self.
Must components be destroyed explicitly?
Yes and no.
For a Snit megawidget (snit::::widgets and snit::::widgetadaptors), any
widget components created by it will be destroyed automatically when
the megawidget is destroyed, in keeping with normal Tk behavior
(destroying a parent widget destroys the whole tree). On the other
hand, all non-widget components of a Snit megawidget, and all compo-
nents of a normal snit::::type object, must be destroyed explicitly in a
destructor.
COMPONENTS
What is a component?
Often an object will create and manage a number of other objects. One
example is a Snit megawidget that composes a number of Tk widgets.
These objects are part of the main object and are thus are called com-
ponents of it.
But Snit also has a more precise meaning for component. The components
of a Snit object are those objects created by it to which methods and
options can be delegated. See DELEGATION for more information about
delegation.
How do I create a component?
First, you must decide what role a component plays within your object,
and give the role a name. For example, suppose your dog object creates
a tail object (the better to wag with, no doubt). The tail object will
have some command name, but you tell Snit about it using its role name,
as follows:
% snit::type dog {
# Define component name as an instance variable
variable mytail
constructor {args} {
# Create and save the component's command
install mytail using tail %AUTO% -partof $self
$self configurelist $args
}
method wag {} {
$mytail wag
}
}
::dog
As shown here, it doesn't matter what the tail object's real name is;
the dog object refers to it by its component name.
The above example shows one way to delegate the wag method to the
mytail component; see DELEGATION for an easier way.
How is a component named?
A component has two names. The first name represents the role the com-
ponent object plays within the Snit object. This is the component name
proper, and is the name used to refer to the component within Snit
code. The second name is the name of the actual component object cre-
ated by the Snit object's constructor. This second name is always a
Tcl command name, and is referred to as the component's object name.
In the example in the previous FAQ, the component name is "mytail"; the
"mytail" component's object name is chosen automatically by Snit since
%AUTO% was used when the component object was created.
What does the install command do?
The install command creates the component using the specified command
(tail %%AUTO%% -partof $$self), and assigns the result to the mytail vari-
able. For snit::::types, the install command shown above is equivalent
to the following command:
set mytail [tail %AUTO% -partof $self]
For snit::::widgets and snit::::widgetadaptors, however, the install> com-
mand also queries the Tk option database and initializes the compo-
nent's options accordingly. For consistency, it's a good idea to get
in the habit of using install for all components.
Are there any limitations on component names?
Yes. snit::::widget and snit::::widgetadaptor have a special component
called the hull component; thus, the name hull should be used for no
other purpose.
Component names are in fact instance variable names, and so follow the
rules for instance variables.
Are there any limitations on component object names?
Yes. Component objects which are Tk widgets or megawidgets must have
valid Tk window names. Component objects which are not widgets or
megawidgets must have fully-qualified command names, i.e., names which
include the full namespace of the command. Note that Snit always cre-
ates objects with fully qualified names. Second, component object
names must be unique. This is no problem for widget components, since
widget names are always unique; but consider the following code:
snit::type tail { ... }
snit::type dog {
delegate method wag to mytail
constructor {} {
install mytail using tail mytail
}
}
This code uses the component name, "mytail", as the component object
name. This is not good, and here's why: Snit instance code executes in
the Snit type's namespace. In this case, the mytail component is cre-
ated in the ::dog:: namespace, and will thus have the name
::dog::mytail.
Now, suppose you create two dogs. Both will have a mytail component
called ::dog::mytail. In other words, you've got two dogs with one
tail between them. This is very bad. Here are a couple of ways to
avoid it:
First, if the component type is a snit::::type you can specify %AUTO% as
its name, and be guaranteed to get a unique name. This is the safest
thing to do:
install mytail using tail %AUTO%
If the component type isn't a snit::::type you can base the component's
object name on the type's name in some way:
install mytail using tail $self.mytail
This isn't as safe, but should usually work out okay.
Must I destroy the components I create?
That depends. When a parent widget is destroyed, all child widgets are
destroyed automatically. Thus, if your object is a snit::::widget or
snit::::widgetadaptor you don't need to destroy any components that are
widgets.
Any non-widget components, however, and all components of a snit::::type
object, must be destroyed explicitly. This is true whether you assign
them a component name or not.
% snit::type dog {
variable mytail
constructor {args} {
install mytail using tail %AUTO% -partof $self
$self configurelist $args
}
destructor {
$mytail destroy
}
}
::dog
Note that this code assumes that tail is also a snit::::type; if not, it
might need to be destroyed in some other way.
Can I expose a component's object command as part of my interface?
Yes, and there are two ways to do it. The most appropriate way is usu-
ally to use DELEGATION. Delegation allows you to pass the options and
methods you specify along to particular components. This effectively
hides the components from the users of your type, and ensures good
encapsulation.
However, there are times when it's appropriate, not to mention simpler,
just to make the entire component part of your type's public interface.
How do I expose a component's object command?
Use the expose statement. For example, suppose you're creating a com-
bobox megawidget which owns a listbox widget, and you want to make the
listbox's entire interface public. You can do this:
snit::widget combobox {
expose listbox
constructor {args} {
install listbox using listbox $win.listbox ....
#...
}
#...
}
combobox .mycombo
The expose statement exposes the named component by defining a method
of the same name. The method's arguments are passed along to the com-
ponent. Thus, the above code sets the listbox component's "-width" to
30.
If called with no arguments, the method returns the component's object
name:
% .mycombo listbox
Usually you'll let the method name be the same as the component name;
however, you can rename it if necessary. The code in the following
listing exposes the same interface as the previous example:
snit::widget combobox {
expose mylistbox as listbox
constructor {args} {
install mylistbox using listbox $win.mylistbox ....
#...
}
#...
}
combobox .mycombo
DELEGATION
What is delegation?
Delegation, simply put, is when you pass a task you've been given to
one of your assistants. (You do have assistants, don't you?) Snit
objects can do the same thing. The following example shows one way in
which the dog object can delegate its wag method and its -taillength
option to its tail component.
% snit::type dog {
variable mytail
option -taillength
onconfigure -taillength {value} {
$mytail configure -length $value
}
oncget -taillength {
$mytail cget -length
}
constructor {args} {
install mytail using tail %AUTO% -partof $self
$self configurelist $args
}
method wag {} {
$mytail wag
}
}
::dog
% snit::type tail {
option -length 5
option -partof
method wag {} { return "Wag, wag, wag."}
}
::tail
% dog spot -taillength 7
::spot
% spot cget -taillength
7
% spot wag
Wag, wag, wag.
This is the hard way to do it, by it demonstrates what delegation is
all about. See the following answers for the easy way to do it.
Note that the constructor calls the configurelist method after it cre-
ates its tail; otherwise, if -taillength appeared in the list of args
we'd get an error.
How can I delegate a method to a component object?
Delegation occurs frequently enough that Snit makes it easy. Any method
can be delegated to any component by placing a single delegate state-
ment in the type definition. (See COMPONENTS for more information
about component names.)
For example, here's a much better way to delegate the dog object's wag
method:
% snit::type dog {
delegate method wag to mytail
constructor {args} {
install mytail using tail %AUTO% -partof $self
$self configurelist $args
}
}
::dog
% snit::type tail {
option -length 5
option -partof
method wag {} { return "Wag, wag, wag."}
}
::tail
% dog spot
::spot
% spot wag
Wag, wag, wag.
This code has the same affect as the code shown under the previous
question: when a dog's wag method is called, the call and its arguments
are passed along automatically to the tail object.
Note that when a component is mentioned in a delegate statement, the
component's instance variable is defined implicitly.
Note also that you can define a method name using the method statement,
or you can define it using delegate; you can't do both.
Can I delegate to a method with a different name?
Suppose the tail object has a wiggle method instead of a wag method,
and you want to delegate the dog's wag method to the tail's wiggle
method. It's easily done:
% snit::type dog {
delegate method wag to mytail as wiggle
constructor {args} {
install mytail using tail %AUTO% -partof $self
$self configurelist $args
}
}
::dog
% snit::type tail {
option -length 5
option -partof
method wiggle {} { return "Wag, wag, wag."}
}
::tail
% dog spot
::spot
% spot wag
Wag, wag, wag.
Can I delegate to a method with additional arguments?
Suppose the tail object has a wag method that takes as an argument the
number of times the tail should be wagged. You want to delegate the
dog's wag method to the tail's wag method, specifying that the tail
should be wagged three times. It's easily done:
% snit::type dog {
delegate method wag to mytail as {wag 3}
constructor {args} {
install mytail using tail %AUTO% -partof $self
$self configurelist $args
}
}
::dog
% snit::type tail {
option -length 5
option -partof
method wag {count} {
return [string repeat "Wag " $count]
}
}
::tail
% dog spot
::spot
% spot wag
Wag Wag Wag
%
How can I delegate an option to a component object?
The first question in this section (see DELEGATION) shows one way to
delegate an option to a component; but this pattern occurs often enough
that Snit makes it easy. For example, every tail object has a -length
option; we want to allow the creator of a dog object to set the tail's
length. We can do this:
% snit::type dog {
delegate option -length to mytail
constructor {args} {
install mytail using tail %AUTO% -partof $self
$self configurelist $args
}
}
::dog
% snit::type tail {
option -partof
option -length 5
}
::tail
% dog spot -length 7
::spot
% spot cget -length
7
This produces nearly the same result as the oncget and onconfigure han-
dlers shown under the first question in this section: whenever a dog
object's -length option is set or retrieved, the underlying tail
object's option is set or retrieved in turn.
Note that you can define an option name using the option statement, or
you can define it using delegate; you can't do both.
Can I delegate to an option with a different name?
In the previous answer we delegated the dog's -length option down to
its tail. This is, of course, wrong. The dog has a length, and the
tail has a length, and they are different. What we'd really like to do
is give the dog a -taillength option, but delegate it to the tail's
-length option:
% snit::type dog {
delegate option -taillength to mytail as -length
constructor {args} {
set mytail [tail %AUTO% -partof $self]
$self configurelist $args
}
}
::dog
% snit::type tail {
option -partof
option -length 5
}
::tail
% dog spot -taillength 7
::spot
% spot cget -taillength
7
How can I delegate any unrecognized method or option to a component
object?
It may happen that a Snit object gets most of its behavior from one of
its components. This often happens with snit::::widgetadaptors, for
example, where we wish to slightly the modify the behavior of an exist-
ing widget. To carry on with our dog example, however, suppose that we
have a snit::::type called animal that implements a variety of animal
behaviors--moving, eating, sleeping, and so forth. We want our dog
objects to inherit these same behaviors, while adding dog-like behav-
iors of its own. Here's how we can give a dog methods and options of
its own while delegating all other methods and options to its animal
component:
% snit::type dog {
delegate option * to animal
delegate method * to animal
option -akc 0
constructor {args} {
install animal using animal %AUTO% -name $self
$self configurelist $args
}
method wag {} {
return "$self wags its tail"
}
}
::dog
That's it. A dog is now an animal which has a -akc option and can wag
its tail.
Note that we don't need to specify the full list of method names or
option names which animal will receive. It gets anything dog doesn't
recognize--and if it doesn't recognize it either, it will simply throw
an error, just as it should.
How can I delegate all but certain methods or options to a component?
In the previous answer, we said that every dog is an animal by delegat-
ing all unknown methods and options to the animal component. But what
if the animal type has some methods or options that we'd like to sup-
press?
One solution is to explicitly delegate all the options and methods, and
forgo the convenience of delegate method ** and delegate option **. But
if we wish to suppress only a few options or methods, there's an easier
way:
% snit::type dog {
delegate option * to animal except -legs
delegate method * to animal except {fly climb}
# ...
constructor {args} {
install animal using animal %AUTO% -name $self -legs 4
$self configurelist $args
}
# ...
}
::dog
%
Dogs have four legs, so we specify that explicitly when we create the
animal component, and explicitly exclude -legs from the set of dele-
gated options. Similarly, dogs can neither fly nor climb, so we
exclude those animal methods as shown.
WIDGETS
What is a snit::widget?
A snit::::widget is the Snit version of what Tcl programmers usually call
a megawidget: a widget-like object usually consisting of one or more Tk
widgets all contained within a Tk frame.
A snit::::widget is also a special kind of snit::::type. Just about every-
thing in this FAQ list that relates to snit::::types also applies to
snit::::widgets.
How do I define a snit::widget?
snit::::widgets are defined using the snit::::widget command, just as
snit::::types are defined by the snit::::type command.
The body of the definition can contain all of the same kinds of state-
ments, plus a couple of others which will be mentioned below.
How do snit::widgets differ from snit::types?
]o The name of an instance of a snit::::type can be any valid Tcl
command name, in any namespace. The name of an instance of a
snit::::widget must be a valid Tk widget name, and its parent wid-
get must already exist.
]o An instance of a snit::::type can be destroyed by calling its
destroy method. Instances of a snit::::widget have no destroy
method; use the Tk destroy command instead.
]o Every instance of a snit::::widget has one predefined component
called its hull component. The hull is a Tk frame or toplevel
widget; any other widgets created as part of the snit::::widget
will usually be contained within this frame.
]o snit::::widgets can have their options receive default values from
the Tk option database.
What is a hull component?
Snit can't create a Tk widget object; only Tk can do that. Thus, every
instance of a snit::::widget must be wrapped around a genuine Tk widget;
this Tk widget is called the hull component. Snit effectively piggy-
backs the behavior you define (methods, options, and so forth) on top
of the hull component so that the whole thing behaves like a standard
Tk widget.
For snit::::widgets the hull component must be a Tk frame or toplevel
widget; any other widgets created as part of the snit::::widget will be
contained within this frame or toplevel.
snit::::widgetadaptors differ from snit::::widgets chiefly in that any kind
of widget can be used as the hull component; see WIDGET ADAPTORS.
How can I set the hull type for a snit::widget?
A snit::::widget's hull component will usually be a Tk frame widget; how-
ever, it may also be a toplevel widget. You can explicitly choose one
or the other by including the hulltype command in the widget defini-
tion:
snit::widget mytoplevel {
hulltype toplevel
# ...
}
If no hulltype command appears, the hull will be a frame.
How should I name widgets which are components of a snit::widget?
Every widget, whether a genuine Tk widget or a Snit megawidget, has to
have a valid Tk window name. When a snit::::widget is first created, its
instance name, self, is a Tk window name; however, if the snit::::widget
is used as the hull component by a snit::::widgetadaptor its instance
name will be changed to something else. For this reason, every
snit::::widget method, constructor, destructor, and so forth is passed
another implicit argument, win, which is the window name of the megaw-
idget. Any children must be named using win as the root.
Thus, suppose you're writing a toolbar widget, a frame consisting of a
number of buttons placed side-by-side. It might look something like
this:
snit::widget toolbar {
delegate option * to hull
constructor {args} {
button $win.open -text Open -command [mymethod open]
button $win.save -text Save -command [mymethod save]
# ....
$self configurelist $args
}
}
See also the question on renaming objects, toward the top of this file.
WIDGETADAPTORS
What is a snit::widgetadaptor?
A snit::::widgetadaptor is a kind of snit::::widget. Whereas a snit::::wid-
get's hull is automatically created and is always a Tk frame, a
snit::::widgetadaptor can be based on any Tk widget--or on any Snit
megawidget, or even (with luck) on megawidgets defined using some other
package.
It's called a widget adaptor because it allows you to take an existing
widget and customize its behavior.
How do I define a snit::widgetadaptor?
Using the snit::::widgetadaptor command. The definition for a snit::::wid-
getadaptor looks just like that for a snit::::type or snit::::widget,
except that the constructor must create and install the hull component.
For example, the following code creates a read-only text widget by the
simple device of turning its insert and delete methods into no-ops.
Then, we define new methods, ins and del, which get delegated to the
hull component as insert and delete. Thus, we've adapted the text wid-
get and given it new behavior while still leaving it fundamentally a
text widget.
% ::snit::widgetadaptor rotext {
constructor {args} {
# Create the text widget; turn off its insert cursor
installhull using text -insertwidth 0
# Apply any options passed at creation time.
$self configurelist $args
}
# Disable the text widget's insert and delete methods, to
# make this readonly.
method insert {args} {}
method delete {args} {}
# Enable ins and del as synonyms, so the program can insert and
# delete.
delegate method ins to hull as insert
delegate method del to hull as delete
# Pass all other methods and options to the real text widget, so
# that the remaining behavior is as expected.
delegate method * to hull
delegate option * to hull
}
::rotext
The most important part is in the constructor. Whereas snit::::widget
creates the hull for you, snit::::widgetadaptor cannot -- it doesn't know
what kind of widget you want. So the first thing the constructor does
is create the hull component (a Tk text widget in this case), and then
installs it using the installhull command.
Note: There is no instance command until you create one by installing a
hull component. Any attempt to pass methods to $self prior to calling
installhull will fail.
Can I adapt a widget created by someone else?
Yes.
At times, it can be convenient to adapt a widget created by another
party. For example, the Bwidget Pagesanager widget manages a set of
frame widgets, only one of which is visible at a time. The application
chooses which frame is visible. These frames are created by the Pages-
anager itself, using its add method.
In a case like this, the Tk widget will already exist when the
snit::::widgetadaptor is created. Snit provides an alternate form of the
installhull command for this purpose:
snit::widgetadaptor pageadaptor {
constructor {args} {
# The widget already exists; just install it.
installhull $win
# ...
}
}
THE TK OPTION DATABASE
What is the Tk option database?
The Tk option database is a database of default option values main-
tained by Tk itself; every Tk application has one. The concept of the
option database derives from something called the X Windows resource
database; however, the option database is available in every Tk imple-
mentation, including those which do not use the X Windows system (e.g.,
Microsoft Windows).
Full details about the Tk option database are beyond the scope of this
document; both Practical Programming in Tcl and Tk by Welch, Jones, and
Hobbs, and Effective Tcl/Tk Programming by Harrison and McClennan.,
have good introductions to it.
Snit is implemented so that most of the time it will simply do the
right thing with respect to the option database, provided that the wid-
get developer does the right thing by Snit. The body of this section
goes into great deal about what Snit requires. The following is a
brief statement of the requirements, for reference.
]o If the widget's default widget class is not what is desired, set
it explicitly using the widgetclass statement in the widget def-
inition.
]o When defining or delegating options, specify the resource and
class names explicitly when necessary.
]o Use the installhull using command to create and install the hull
for snit::::widgetadaptors.
]o Use the install command to create and install all other compo-
nents.
The interaction of Tk widgets with the option database is a complex
thing; the interaction of Snit with the option database is even more
so, and repays attention to detail.
Do snit::types use the Tk option database?
No, they don't; querying the option database requires a Tk window name,
and snit::::types don't have one.
Only snit::::widgets and snit::::widgetadaptors query the option database.
What is my snit::widget's widget class?
Every Tk widget has a "widget class": a name that is used when adding
option settings to the database. For Tk widgets, the widget class is
the same as the widget command name with an initial capital. For exam-
ple, the widget class of the Tk button widget is "Button".
Similarly, the widget class of a snit::::widget defaults to the unquali-
fied type name with the first letter capitalized. For example, the
widget class of
snit::widget ::mylibrary::scrolledText { ... }
is "ScrolledText".
The widget class can also be set explicitly using the widgetclass
statement within the snit::::widget definition:
snit::widget ::mylibrary::scrolledText {
widgetclass Text
# ...
}
The above definition says that a scrolledText megawidget has the same
widget class as an ordinary text widget. This might or might not be a
good idea, depending on how the rest of the megawidget is defined, and
how its options are delegated.
What is my snit::widgetadaptor's widget class?
The widget class of a snit::::widgetadaptor is just the widget class of
its hull widget; Snit has no control over this.
Note that the widget class can be changed only for frame and toplevel
widgets, which is why these are the valid hull types for snit::::widgets.
Try to use snit::::widgetadaptors only to make small modifications to
another widget's behavior. Then, it will usually not make sense to
change the widget's widget class anyway.
What are option resource and class names?
Every Tk widget option has three names: the option name, the resource
name, and the class name. The option name begins with a hyphen and is
all lowercase; it's used when creating widgets, and with the configure
and cget commands.
The resource and class names are used to initialize option default val-
ues by querying the option database. The resource name is usually just
the option name minus the hyphen, but may contain uppercase letters at
word boundaries; the class name is usually just the resource name with
an initial capital, but not always. For example, here are the option,
resource, and class names for several Tk text widget options:
-background background Background
-borderwidth borderWidth BorderWidth
-insertborderwidth insertBorderWidth BorderWidth
-padx padX Pad
As is easily seen, sometimes the resource and class names can be
inferred from the option name, but not always.
What are the resource and class names for my megawidget's options?
For options implicitly delegated to a component using delegate option
**, the resource and class names will be exactly those defined by the
component. The configure method returns these names, along with the
option's default and current values:
% snit::widget mytext {
delegate option * to text
constructor {args} {
install text using text .text
# ...
}
# ...
}
::mytext
% mytext .text
.text
% .text configure -padx
-padx padX Pad 1 1
%
For all other options (whether locally defined or explicitly dele-
gated), the resource and class names can be defined explicitly, or they
can be allowed to have default values.
By default, the resource name is just the option name minus the hyphen;
the the class name is just the option name with an initial capital let-
ter. For example, suppose we explicitly delegate "-padx":
% snit::widget mytext {
option -myvalue 5
delegate option -padx to text
delegate option * to text
constructor {args} {
install text using text .text
# ...
}
# ...
}
::mytext
% mytext .text
.text
% .text configure -mytext
-mytext mytext Mytext 5 5
% .text configure -padx
-padx padx Padx 1 1
%
Here the resource and class names are chosen using the default rules.
Often these rules are sufficient, but in the case of "-padx" we'd most
likely prefer that the option's resource and class names are the same
as for the built-in Tk widgets. This is easily done:
% snit::widget mytext {
delegate option {-padx padX Pad} to text
# ...
}
::mytext
% mytext .text
.text
% .text configure -padx
-padx padX Pad 1 1
%
How does Snit initialize my megawidget's locally-defined options?
The option database is queried for each of the megawidget's locally-
defined options, using the option's resource and class name. If the
result isn't "", then it replaces the default value given in widget
definition. In either case, the default can be overriden by the
caller. For example,
option add *Mywidget.texture pebbled
snit::widget mywidget {
option -texture smooth
# ...
}
mywidget .mywidget -texture greasy
Here, "-texture" would normally default to "smooth", but because of the
entry added to the option database it defaults to "pebbled". However,
the caller has explicitly overridden the default, and so the new widget
will be "greasy".
How does Snit initialize delegated options?
That depends on whether the options are delegated to the hull, or to
some other component.
How does Snit initialize options delegated to the hull?
A snit::::widget's hull is a widget, and given that its class has been
set it is expected to query the option database for itself. The only
exception concerns options that are delegated to it with a different
name. Consider the following code:
option add *Mywidget.borderWidth 5
option add *Mywidget.relief sunken
option add *Mywidget.hullbackground red
option add *Mywidget.background green
snit::widget mywidget {
delegate option -borderwidth to hull
delegate option -hullbackground to hull as -background
delegate option * to hull
# ...
}
mywidget .mywidget
set A [.mywidget cget -relief]
set B [.mywidget cget -hullbackground]
set C [.mywidget cget -background]
set D [.mywidget cget -borderwidth]
The question is, what are the values of variables A, B, C and D?
The value of A is "sunken". The hull is a Tk frame which has been
given the widget class "Mywidget"; it will automatically query the
option database and pick up this value. Since the -relief option is
implicitly delegated to the hull, Snit takes no action.
The value of B is "red". The hull will automatically pick up the value
"green" for its -background option, just as it picked up the -relief
value. However, Snit knows that -hullbackground is mapped to the
hull's -background option; hence, it queries the option database for
-hullbackground and gets "red" and updates the hull accordingly.
The value of C is also "red", because -background is implicitly dele-
gated to the hull; thus, retrieving it is the same as retrieving -hull-
background. Note that this case is unusual; the -background option
should probably have been excluded using the delegate statement's
"except" clause, or (more likely) delegated to some other component.
The value of D is "5", but not for the reason you think. Note that as
it is defined above, the resource name for -borderwidth defaults to
"borderwidth", whereas the option database entry is "borderWidth", in
accordance with the standard Tk naming for this option. As with
-relief, the hull picks up its own "-borderwidth" option before Snit
does anything. Because the option is delegated under its own name,
Snit assumes that the correct thing has happened, and doesn't worry
about it any further. To avoid confusion, the -borderwidth option
should have been delegated like this:
delegate option {-borderwidth borderWidth BorderWidth} to hull
For snit::::widgetadaptors, the case is somewhat altered. Widget adap-
tors retain the widget class of their hull, and the hull is not created
automatically by Snit. Instead, the snit::::widgetadaptor must call
installhull in its constructor. The normal way to do this is as fol-
lows:
snit::widgetadaptor mywidget {
# ...
constructor {args} {
# ...
installhull using text -foreground white
#
}
#...
}
In this case, the installhull command will create the hull using a com-
mand like this:
set hull [text $win -foreground white]
The hull is a text widget, so its widget class is "Text". Just as with
snit::::widget hulls, Snit assumes that it will pick up all of its normal
option values automatically, without help from Snit. Options delegated
from a different name are initialized from the option database in the
same way as described above.
In earlier versions of Snit, snit::::widgetadaptors were expected to call
installhull like this:
installhull [text $win -foreground white]
This form still works--but Snit will not query the option database as
described above.
How does Snit initialize options delegated to other components?
For hull components, Snit assumes that Tk will do most of the work
automatically. Hull components are somewhat more complicated, because
they are matched against the option database twice.
A component widget remains a widget still, and is therefore initialized
from the option database in the usual way. A text widget remains a
text widget whether it is a component of a megawidget or not, and will
be created as such.
But then, the option database is queried for all options delegated to
the component, and the component is initialized accordingly--provided
that the install command is used to create it.
Before option database support was added to Snit, the usual way to cre-
ate a component was to simply create it in the constructor and assign
its command name to the component variable:
snit::widget mywidget {
delegate option -background to myComp
constructor {args} {
set myComp [text $win.text -foreground black]
}
}
The drawback of this method is that Snit has no opportunity to initial-
ize the component properly. Hence, the following approach is now used:
snit::widget mywidget {
delegate option -background to myComp
constructor {args} {
install myComp using text $win.text -foreground black
}
}
The install command does the following:
]o Builds a list of the options explicitly included in the install
command--in this case, -foreground.
]o Queries the option database for all options delegated explicitly
to the named component.
]o Creates the component using the specified command, after insert-
ing into it a list of options and values read from the option
database. Thus, the explicitly include options (-foreground)
will override anything read from the option database.
]o If the widget definition implicitly delegated options to the
component using delegate option **, then Snit calls the newly
created component's configure method to receive a list of all of
the component's options. From this Snit builds a list of
options implicitly delegated to the component which were not
explicitly included in the install command. For all such
options, Snit queries the option database and configures the
component accordingly. You don't really need to know all of
this; just use install to install your components, and Snit will
try to do the right thing.
What happens if I install a non-widget as a component of widget?
A snit::::type never queries the option database. However, a snit::::wid-
get can have non-widget components. And if options are delegated to
those components, and if the install command is used to install those
components, then they will be initialized from the option database just
as widget components are.
However, when used within a megawidget, install assumes that the cre-
ated component uses a reasonably standard widget-like creation syntax.
If it doesn't, don't use install.
Can I adapt widgets from other megawidget packages?
Yes.
However, you need to be very careful about making sure the bindtags are
done properly. There's no way for Snit to take into account all the
possible weird things other megawidget frameworks might do wrong.
For example, some widgets in BWidgets place their own binding
not on a separate bind-tag, but on the widget itself. When used as the
hull of a snit::::widgetadaptor this causes them to be called before
Snit, removing the widget command. A previous version of Snit was
tripped by this and threw errors because it tried to operate on and
with an already deleted widget command. Snit is now able to deal with
this, despite the fact that the ultimate cause is at least bad behav-
iour of Bwidget, possibly even a bug. This however does not preclude
that there might be other issues lurking.
KEYWORDS
BWidget, C], Incr Tcl, adaptors, class, mega widget, object, object
oriented, widget, widget adaptors
COPYRIGHT
Copyright (c) 2003-2004, by William H. Duquette
snit 0.93 snitfaq(n)
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