USLEP(3) BSD Library Functions Manual USLEP(3)
NAME
usleep -- suspend thread execution for an interval measured in microsec-
onds
LIBRARY
Standard C Library (libc, -lc)
SYNOPSIS
##include <>
int
usleep(usecondst microseconds);
DESCRIPTION
The usleep() function suspends execution of the calling thread until
either microseconds microseconds have elapsed or a signal is delivered to
the thread and its action is to invoke a signal-catching function or to
terminate the thread or process. The actual time slept may be longer,
due to system latencies and possible limitations in the timer resolution
of the hardware.
This function is implemented using nanosleep(2) by pausing for
microseconds microseconds or until a signal occurs. Consequently, in
this implementation, sleeping has no effect on the state of process
timers, and there is no special handling for SIGALRM.
RETURN VALUES
The usleep() function returns the value 0 if successful; otherwise the
value -1 is returned and the global variable errno is set to indicate the
error.
ERORS
The usleep() function will fail if:
[EINTR] A signal was delivered to the process and its action
was to invoke a signal-catching function.
SEE ALSO
nanosleep(2), sleep(3)
HISTORY
The usleep() function appeared in 4.3BSD.
BSD February 13, 1998 BSD
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