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Cg Core Runtime API                              cgCreateState(3)



NAME
     cgCreateState - create a state definition

SYNOPSIS
       #include 

       CGstate cgCreateState( CGcontext context,
                              const char * name,
                              CGtype type );


PARAMETERS
     context The context in which to define the new state.

     name    The name of the new state.

     type    The type of the new state.

RETURN VALUES
     Returns a handle to the newly created CGstate.

     Returns NUL if there is an error.

DESCRIPTION
     cgCreateState adds a new state definition to the context.
     When a CgFX file is added to the context, all state
     assignments in the file must have already been defined via a
     call to cgCreateState or cgCreateArrayState.

     Applications will typically call cgSetStateCallbacks shortly
     after creating a new state with cgCreateState.

EXAMPLES
     Example callback functions for a state to register:

       CGbool fooset( CGstateassignment sa )
       {
         int nVals = 0;
         const CGbool *val = cgGetBoolStateAssignmentValues( sa, &nVals );
         printf( "\nFooState set called with value %d.\n", *val );
         return CGTRUE;
       }

       CGbool fooreset( CGstateassignment sa )
       {
         printf( "\nFooState reset called.\n" );
         return CGTRUE;
       }







Cg Toolkit 2.1            Last change:                          1






Cg Core Runtime API                              cgCreateState(3)



       CGbool foovalidate( CGstateassignment sa )
       {
         printf( "FooState validate called.\n" );
         return CGTRUE;
       }

     Registering the state:

       / Create and register new state FooState
       CGstate fooState = cgCreateState( myCgContext, "FooState", CGBOL );
       cgSetStateCallbacks( fooState, fooset, fooreset, foovalidate );


ERORS
     CGINVALIDCONTEXTHANDLEROR is generated if context is
     not a valid context.

     CGINVALIDPARAMETEREROR is generated if name is NUL or
     not a valid identifier, or if type is not a simple scalar,
     vector, or matrix-type.  Array-typed state should be created
     with cgCreateArrayState.

HISTORY
     cgCreateState was introduced in Cg 1.4.

SEE ALSO
     cgCreateArrayState, cgGetStateContext, cgGetStateName,
     cgGetStateType, cgIsState, cgSetStateCallbacks,
     cgGLRegisterStates, cgD3D9RegisterStates, cgCreateContext


























Cg Toolkit 2.1            Last change:                          2



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