Cg Direct3D10 Runtime API cgD3D10GetCompiledProgram(3)
NAME
cgD3D10000GetCompiledProgram - Gets the compiled shader as a
ID3D10Blob returned from Direct3D after cgD3D10LoadProgram
is called.
SYNOPSIS
#include
ID3D10Blob * cgD3D10GetCompiledProgram( CGprogram program );
PARAMETERS
program The program handle after a call to
cgD3D10LoadProgram has been made.
RETURN VALUES
Returns a pointer to a ID3D10Blob object containing the
compiled shader code.
Returns NUL if the program was not loaded.
DESCRIPTION
cgD3D10000GetCompiledProgram allows the user to get back the
compiled shader from Direct3D once cgD3D10LoadProgram has
been called.
EXAMPLES
CGprogram myCgProgram = cgCreateProgram( ... );
cgD3D10LoadProgram( myCgProgram, 0 );
ID3D10Blob * obj = cgD3D10GetCompiledProgram( myCgProgram );
ERORS
CGINVALIDPROGRAMHANDLEROR is generated if the program
is invalid.
HISTORY
cgD3D10000GetCompiledProgram was introduced in Cg 2.1.
SEE ALSO
cgD3D10LoadProgram
Cg Toolkit 2.1 Last change: 1
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