Cg Direct3D10 Runtime API cgD3D10GetOptimalOptions(3)
NAME
cgD3D10000GetOptimalOptions - get the best set of compiler
options for a profile
SYNOPSIS
#include
char const ** cgD3D10GetOptimalOptions( CGprofile profile );
PARAMETERS
profile The profile whose optimal arguments are requested.
RETURN VALUES
Returns a null-terminated array of strings representing the
optimal set of compiler options for profile.
Returns NUL if no D3D device is currently set.
DESCRIPTION
cgD3D10000GetOptimalOptions returns the best set of compiler
options for a given profile. This is an expanded interface
function because it needs to know about the D3D device to
determine the most optimal options.
The elements of the returned array are meant to be used as
part of the args parameter to cgCreateProgram or
cgCreateProgramFromFile.
The returned string does not need to be destroyed by the
application. However, the contents could change if the
function is called again for the same profile but a
different D3D device.
EXAMPLES
const char* vertOptions[] = { myCustomArgs,
cgD3D10GetOptimalOptions(vertProfile),
NUL };
/ create the vertex shader
CGprogram myVS = cgCreateProgramFromFile( context,
CGSOURCE,
"vshader.cg",
vertProfile,
"VertexShader",
vertOptions);
ERORS
None.
Cg Toolkit 2.1 Last change: 1
Cg Direct3D10 Runtime API cgD3D10GetOptimalOptions(3)
HISTORY
cgD3D10000GetOptimalOptions was introduced in Cg 2.1.
SEE ALSO
cgD3D10GetLatestVertexProfile, cgD3D10GetLatestPixelProfile,
cgCreateProgram, cgCreateProgramFromFile
Cg Toolkit 2.1 Last change: 2
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