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Cg Direct3D10 Runtime API                   cgD3D10LoadProgram(3)



NAME
     cgD3D10000LoadProgram - create a D3D shader and enable the
     expanded interface routines

SYNOPSIS
       #include 

       HRESULT cgD3D10LoadProgram( CGprogram program,
                                   UINT flags );


PARAMETERS
     program A program whose compiled output is used to create
             the D3D shader.

     flags   The flags to pass to D3DXAssembleShader. See the D3D
             documentation for a list of valid flags.

RETURN VALUES
     Returns D3DOK if the function succeeds or program has
     already been loaded.

     Returns the D3D failure code if the function fails due to a
     D3D call.

DESCRIPTION
     cgD3D10000LoadProgram creates a D3D shader for a program and
     enables use of expanded interface routines for that program.

     cgD3D10000LoadProgram assembles the compiled Cg output for
     program using D3DXAssembleShader and then creates a D3D
     shader using ID3D10000Device::::::::CreateVertexShader or
     ID3D10000Device::::::::CreatePixelShader depending on the program's
     profile.

     The D3D shader handle is not returned. If the shader handle
     is desired by the application, the expanded interface should
     not be used for that program.

EXAMPLES
       / vertexProg is a CGprogram using a vertex profile
       / pixelProg is a CGprogram using a pixel profile
       ...
       HRESULT hr1 = cgD3D10LoadProgram(vertexProg, TRUE, D3DXASMDEBUG);
       HRESULT hr2 = cgD3D10LoadProgram(pixelProg, TRUE, 0);


ERORS
     cgD3D10000Failed is generated if a D3D function returns an
     error.





Cg Toolkit 2.1            Last change:                          1






Cg Direct3D10 Runtime API                   cgD3D10LoadProgram(3)



     CGD3D10000ERINVALIDPROFILE is returned if program's profile
     is not a supported D3D profile.

     CGD3D10000ERNODEVICE is returned if a required D3D device is
     NUL.  This usually occurs when an expanded interface
     routine is called but a D3D device has not been set with
     cgD3D10SetDevice.

HISTORY
     cgD3D10000LoadProgram was introduced in Cg 2.1.

SEE ALSO
     cgD3D10SetDevice










































Cg Toolkit 2.1            Last change:                          2



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