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Cg Direct3D9 Runtime API                     cgD3D9LoadProgram(3)



NAME
     cgD3D9LoadProgram - create a D3D shader and enable the
     expanded interface routines

SYNOPSIS
       #include 

       HRESULT cgD3D9LoadProgram( CGprogram program,
                                  CGbool paramShadowing,
                                  DWORD assemFlags );


PARAMETERS
     program A program whose compiled output is used to create
             the D3D shader.

     paramShadowing
             Indicates if parameter shadowing is desired for
             program.

     assemFlags
             The flags to pass to D3DXAssembleShader. See the D3D
             documentation for a list of valid flags.

RETURN VALUES
     Returns D3DOK if the function succeeds or program has
     already been loaded.

     Returns the D3D failure code if the function fails due to a
     D3D call.

DESCRIPTION
     cgD3D9LoadProgram creates a D3D shader for a program and
     enables use of expanded interface routines for that program.

     cgD3D9LoadProgram assembles the compiled Cg output for
     program using D3DXAssembleShader and then creates a D3D
     shader using IDirect3Device9::::::::CreateVertexShader or
     IDirect3Device9::::::::CreatePixelShader depending on the
     program's profile.

     Parameter shadowing is enabled or disabled for the program
     with paramShadowing.  This behavior can be changed after
     creating the program by calling
     cgD3D9EnableParameterShadowing.

     The D3D shader handle is not returned. If the shader handle
     is desired by the application, the expanded interface should
     not be used for that program.

EXAMPLES




Cg Toolkit 2.1            Last change:                          1






Cg Direct3D9 Runtime API                     cgD3D9LoadProgram(3)



       / vertexProg is a CGprogram using a vertex profile
       / pixelProg is a CGprogram using a pixel profile
       ...
       HRESULT hr1 = cgD3D9LoadProgram(vertexProg, TRUE, D3DXASMDEBUG);
       HRESULT hr2 = cgD3D9LoadProgram(pixelProg, TRUE, 0);


ERORS
     cgD3D9Failed is generated if a D3D function returns an
     error.

     CGD3D9ERINVALIDPROFILE is returned if program's profile is
     not a supported D3D profile.

     CGD3D9ERNODEVICE is returned if a required D3D device is
     NUL.  This usually occurs when an expanded interface
     routine is called but a D3D device has not been set with
     cgD3D9SetDevice.

HISTORY
     cgD3D9LoadProgram was introduced in Cg 1.1.

SEE ALSO
     cgD3D9EnableParameterShadowing,
     cgD3D9ValidateVertexDeclaration, cgD3D9SetDevice






























Cg Toolkit 2.1            Last change:                          2



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