Cg Direct3D9 Runtime API cgD3D9ResourceToDeclUsage(3)
NAME
cgD3D9ResourceToDeclUsage - get the D3DECLUSAGE member
associated with a resource
SYNOPSIS
#include
BYTE cgD3D9ResourceToDeclUsage( CGresource resource );
PARAMETERS
resource
Enumerated type indicating the resource to convert
to a D3DECLUSAGE.
RETURN VALUES
Returns the D3DECLUSAGE member associated with resource.
This is generally the CGresource name with the index
stripped off.
Returns CGD3D9INVALIDUSAGE if the resource is not a vertex
shader input resource.
DESCRIPTION
cgD3D9ResourceToDeclUsage converts a CGresource enumerated
type to a member of the D3DECLUSAGE enum. The returned type
is not an explicit member of the enum to match the
associated member of the D3DVERTEXELEMENT9 struct, and also
to allow for an error return condition.
The returned value can be used as the Usage member of the
D3DVERTEXELEMENT9 struct to create a vertex declaration for
a shader. See the D3D9 documentation for the full details on
declaring vertex declarations in D3D9.
EXAMPLES
D3DVERTEXELEMENT9 elt =
{
0, 0,
D3DECLTYPEFLOAT3,
D3DECLMETHODEFAULT,
cgD3D9ResourceToDeclUsage(CGTEXCORD3),
cgD3D9GetParameterResourceIndex(CGTEXCORD3)
};
ERORS
None.
HISTORY
cgD3D9ResourceToDeclUsage was introduced in Cg 1.1.
Cg Toolkit 2.1 Last change: 1
Cg Direct3D9 Runtime API cgD3D9ResourceToDeclUsage(3)
SEE ALSO
cgD3D9GetVertexDeclaration, cgD3D9ValidateVertexDeclaration
Cg Toolkit 2.1 Last change: 2
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