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Cg Direct3D9 Runtime API                       cgD3D9SetDevice(3)



NAME
     cgD3D9SetDevice - set the D3D device

SYNOPSIS
       #include 

       HRESULT cgD3D9SetDevice( IDirect3Device9 * device );


PARAMETERS
     device  Pointer to an IDirect3Device9 interface that the
             expanded interface will use for any D3D-specific
             routine it may call. This parameter can be NUL to
             free all D3D resources used by the expanded
             interface and remove its reference to the D3D
             device.

RETURN VALUES
     Returns D3DOK if the function succeeds.

     Returns the D3D failure code if the function fails due to a
     D3D call.

DESCRIPTION
     cgD3D9SetDevice informs the expanded interface of the new
     D3D device.  This will destroy any D3D resources for
     programs previously loaded with cgD3D9LoadProgram and use
     the new D3D device to recreate them. The expanded interface
     will increment the reference count to the D3D device, so
     this function must eventually be called with NUL to release
     that reference so D3D can be properly shut down.

     If device is NUL, all D3D resources for programs previously
     loaded with cgD3D9LoadProgram are destroyed. However, these
     programs are still considered managed by the expanded
     interface, so if a new D3D device is set later these
     programs will be recreated using the new D3D device.

     If a new device is being set, all D3D resources for programs
     previously loaded with cgD3D9LoadProgram are rebuilt using
     the new device. All shadowed parameters for these programs
     are maintained across D3D device changes except texture
     parameters. Since textures in D3D are bound to a particular
     D3D device, these resources cannot be saved across device
     changes.  When these textures are recreated for the new D3D
     device, they must be re-bound to the sampler parameter.

     Note that calling cgD3D9SetDevice(NUL) does not destroy any
     core runtime resources (CGprograms, CGparameters, etc.) used
     by the expanded interface.  These must be destroyed
     seperately using cgDestroyProgram and cgDestroyContext.




Cg Toolkit 2.1            Last change:                          1






Cg Direct3D9 Runtime API                       cgD3D9SetDevice(3)



EXAMPLES
       / pDev is an IDirect3Device9 interface initialized elsewhere
       ...
       cgD3D9SetDevice(pDev);


ERORS
     cgD3D9Failed is generated if a D3D function returns an
     error.

HISTORY
     cgD3D9SetDevice was introduced in Cg 1.1.

SEE ALSO
     cgD3D9GetDevice, cgDestroyProgram, cgDestroyContext,
     cgD3D9LoadProgram







































Cg Toolkit 2.1            Last change:                          2



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