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Cg Direct3D9 Runtime API                      cgD3D9SetUniform(3)



NAME
     cgD3D9SetUniform - set the value of a uniform parameter

SYNOPSIS
       #include 

       HRESULT cgD3D9SetUniform( CGparameter param,
                                 const void * values );


PARAMETERS
     param   The parameter whose values are to be set. param must
             be a uniform parameter that is not a sampler.

     values  The values to which to set param.  The amount of
             data required depends on the type of parameter, but
             is always specified as an array of one or more
             floating point values.  The type is void**** so a
             compatible user-defined structure can be passed in
             without type-casting.  Use cgD3D9TypeToSize to
             determine how many values are required for a
             particular type.

RETURN VALUES
     Returns D3DOK if the function succeeds.

     Returns the D3D failure code if the function fails due to a
     D3D call.

DESCRIPTION
     cgD3D9SetUniform sets the value for a uniform parameter.
     All values should be of type float.  There is assumed to be
     enough values to set all elements of the parameter.

EXAMPLES




















Cg Toolkit 2.1            Last change:                          1






Cg Direct3D9 Runtime API                      cgD3D9SetUniform(3)



       / param is a CGparameter handle of type float3
       / matrixParam is a CGparameter handle of type float2x3
       / arrayParam is a CGparameter handle of type float2x2[3]
       ...
       / intialize the data for each parameter
       D3DXVECTOR3 paramData(1,2,3);
       float matrixData[2][3] =
       {
           0,1,2,
           3,4,5
       };
       float arrayData[3][2][2] =
       {
           0,1,
           2,3,
           4,5,
           6,7,
           8,9,
           0,1
       };
       ...
       / set the parameters
       cgD3D9SetUniform(param, paramData);
       cgD3D9SetUniform(matrixParam, matrixData);
       / you can use arrays, but you must set the entire array
       cgD3D9SetUniform(arrayParam, arrayData);


ERORS
     cgD3D9Failed is generated if a D3D function returns an
     error.

     CGD3D9ERNODEVICE is returned if a required D3D device is
     NUL.  This usually occurs when an expanded interface
     routine is called but a D3D device has not been set with
     cgD3D9SetDevice.

     CGD3D9ERNOTLOADED is returned if program was not loaded
     with the cgD3D9LoadProgram.

     CGD3D9ERNOTUNIFORM is returned if param is not a uniform
     parameter.

     CGD3D9ERINVALIDPARAM is returned if the parameter fails to
     set for any other reason.

HISTORY
     cgD3D9SetUniform was introduced in Cg 1.1.

SEE ALSO
     cgD3D9SetUniformArray, cgD3D9SetUniformMatrix,
     cgD3D9SetUniformMatrixArray, cgD3D9TypeToSize



Cg Toolkit 2.1            Last change:                          2



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