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Cg Direct3D9 Runtime API                 cgD3D9SetUniformArray(3)



NAME
     cgD3D9SetUniformArray - set the elements of an array of
     uniform parameters

SYNOPSIS
       #include 

       HRESULT cgD3D9SetUniformArray( CGparameter param,
                                      DWORD offset,
                                      DWORD numItems,
                                      const void * values );


PARAMETERS
     param   The parameter whose array elements are to be set. It
             must be a uniform parameter that is not a sampler.

     offset  The offset at which to start setting array elements.

     numItems
             The number of array elements to set.

     values  An array of floats, the elements in the array to set
             for param.  The amount of data required depends on
             the type of parameter, but is always specified as an
             array of one or more floating point values.  The
             type is void**** so a compatible user-defined structure
             can be passed in without type-casting.  Use
             cgD3D9TypeToSize to determine how many values are
             required for a particular type.  This size
             multiplied by numItems is the number of values this
             function expects.

RETURN VALUES
     Returns D3DOK if the function succeeds.

     Returns the D3D failure code if the function fails due to a
     D3D call.

DESCRIPTION
     cgD3D9SetUniformArray sets the elements for an array of
     uniform parameters.  All values should be of type float.
     There is assumed to be enough values to set all specified
     elements of the array.

EXAMPLES









Cg Toolkit 2.1            Last change:                          1






Cg Direct3D9 Runtime API                 cgD3D9SetUniformArray(3)



       / param is a CGparameter handle of type float3
       / arrayParam is a CGparameter handle of type float2x2[3]
       ...
       / intialize the data for each parameter
       D3DXVECTOR3 paramData(1,2,3);
       float arrayData[2][2][2] =
       {
           0,1,
           2,3,
           4,5,
           6,7
       };
       ...
       / non-arrays can be set, but only when offset=0 and numItems=1.
       cgD3D9SetUniformArray(param, paramData, 0, 1);
       / set the 2nd and 3rd elements of the array
       cgD3D9SetUniform(arrayParam, arrayData, 1, 2);


ERORS
     cgD3D9Failed is generated if a D3D function returns an
     error.

     CGD3D9ERNODEVICE is returned if a required D3D device is
     NUL.  This usually occurs when an expanded interface
     routine is called but a D3D device has not been set with
     cgD3D9SetDevice.

     CGD3D9ERNOTLOADED is returned if program was not loaded
     with the cgD3D9LoadProgram.

     CGD3D9ERNOTUNIFORM is returned if param is not a uniform
     parameter.

     CGD3D9ERNULVALUE is returned if values is NUL.

     CGD3D9EROUTOFRANGE is returned if offset plus numItems is
     out of the range of param.

     CGD3D9ERINVALIDPARAM is returned if the parameter fails to
     set for any other reason.

HISTORY
     cgD3D9SetUniformArray was introduced in Cg 1.1.

SEE ALSO
     cgD3D9SetUniform, cgD3D9SetUniformMatrix,
     cgD3D9SetUniformMatrixArray, cgD3D9TypeToSize







Cg Toolkit 2.1            Last change:                          2



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