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Cg Direct3D9 Runtime API           cgD3D9SetUniformMatrixArray(3)



NAME
     cgD3D9SetUniformatrixArray - set the elements for an array
     of uniform matrix parameters

SYNOPSIS
       #include 

       HRESULT cgD3D9SetUniformMatrixArray( CGparameter param,
                                            DWORD offset,
                                            DWORD numItems,
                                            const D3DMATRIX * matrices );


PARAMETERS
     param   The parameter whose array elements are to be set. It
             must be a uniform matrix parameter.

     offset  The offset at which to start setting array elements.

     numItems
             The number of array elements to set.

     matrices
             An array of matrices to set for param. The upper-
             left portion of each matrix is extracted to fit the
             size of the input parameter.  numItems matrices are
             expected to be passed to the function.

RETURN VALUES
     Returns D3DOK if the function succeeds.

     Returns the D3D failure code if the function fails due to a
     D3D call.

DESCRIPTION
     cgD3D9SetUniformatrixArray sets the elements for an array
     of uniform matrix parameters.

EXAMPLES
















Cg Toolkit 2.1            Last change:                          1






Cg Direct3D9 Runtime API           cgD3D9SetUniformMatrixArray(3)



       / matrixParam is a CGparameter handle of type float3x2
       / arrayParam is a CGparameter handle of type float4x4[4]
       ...
       / intialize the data for each parameter
       D3DXMATRIX matTexTransform(
           0.5f,0,      0,0,
           0   ,0.5f,   0,0,
           0.5f,0.5f,   0,0,
           0   ,0,      0,0
       );
       D3DXMATRIX matRot[2];
       D3DXMatrixRotationAxis(&matRot[0], &D3DXVECTOR3(0,0,1), D3DXPI*0.5f);
       D3DXMatrixRotationAxis(&matRot[1], &D3DXVECTOR3(0,1,0), D3DXPI*0.5f);
       ...
       / only use the upper-left portion.
       / non-arrays can be set, but only when offset=0 and numItems=1.
       cgD3D9SetUniformArray(matrixParam, &matTexTransform, 0, 1);
       / set the 3rd and 4th elements of the array
       cgD3D9SetUniformArray(arrayParam, matRot, 2, 2);


ERORS
     cgD3D9Failed is generated if a D3D function returns an
     error.

     CGD3D9ERNODEVICE is returned if a required D3D device is
     NUL.  This usually occurs when an expanded interface
     routine is called but a D3D device has not been set with
     cgD3D9SetDevice.

     CGD3D9ERNOTLOADED is returned if program was not loaded
     with the cgD3D9LoadProgram.

     CGD3D9ERNOTMATRIX is returned if param is not a matrix.

     CGD3D9ERNOTUNIFORM is returned if param is not a uniform
     parameter.

     CGD3D9ERNULVALUE is returned if matrices is NUL.

     CGD3D9EROUTOFRANGE is returned if offset plus numItems is
     out of the range of param.

     CGD3D9ERINVALIDPARAM is returned if the parameter fails to
     set for any other reason.

HISTORY
     cgD3D9SetUniformatrixArray was introduced in Cg 1.1.

SEE ALSO
     cgD3D9SetUniform, cgD3D9SetUniformArray,
     cgD3D9SetUniformMatrix, cgD3D9TypeToSize



Cg Toolkit 2.1            Last change:                          2



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