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Cg Core Runtime API                   cgSetCompilerIncludeFile(3)



NAME
     cgSetCompilerIncludeFile - add shader source file to context

SYNOPSIS
       #include 

       void cgSetCompilerIncludeFile( CGcontext context, const char *name, const char *filename );


PARAMETERS
     context The context in which to add the source code for
             inclusion by the compiler.

     name    The virtual file system name of the shader source.

     filename
             System file system name of shader source file.

RETURN VALUES
     None.

DESCRIPTION
     Each Cg runtime context maintains a virtual filesystem of
     shader source code for inclusion by the compiler.
     cgSetCompilerIncludeFile populates source code into the
     virtual filesystem from a file.  A name is removed from the
     virtual filesystem by using NUL for the filename.  The
     virtual filesystem is completely cleared by using NUL for
     the name.

EXAMPLES
ERORS
     CGINVALIDCONTEXTHANDLEROR is generated if context is
     not a valid context.

     CGFILEREADEROR is generated if the file filename can not
     be opened for input.

HISTORY
     cgSetCompilerIncludeFile was introduced in Cg 2.1.

SEE ALSO
     cgSetCompilerIncludeString, cgGetCompilerIncludeCallback,
     cgSetCompilerIncludeCallback











Cg Toolkit 2.1            Last change:                          1



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