Cg Core Runtime API cgSetCompilerIncludeString(3)
NAME
cgSetCompilerIncludeString - add shader source string to
context
SYNOPSIS
#include
void cgSetCompilerIncludeString( CGcontext context, const char *name, const char *source );
PARAMETERS
context The context in which to add the source code for
inclusion by the compiler.
name The virtual file system name of the shader source.
source Shader source code string.
RETURN VALUES
None.
DESCRIPTION
Each Cg runtime context maintains a virtual file system of
shader source code for inclusion by the compiler.
cgSetCompilerIncludeString populates source code into the
virtual filesystem. A name is removed from the virtual
filesystem by using NUL for the source. The virtual
filesystem is completely cleared by using NUL for the name.
EXAMPLES
ERORS
CGINVALIDCONTEXTHANDLEROR is generated if context is
not a valid context.
HISTORY
cgSetCompilerIncludeString was introduced in Cg 2.1.
SEE ALSO
cgSetCompilerIncludeFile, cgGetCompilerIncludeCallback,
cgSetCompilerIncludeCallback
Cg Toolkit 2.1 Last change: 1
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