SDL API Reference SDL_BlitSurface(3)
NAME
SDL_BlitSurface - This performs a fast blit from the source
surface to the destination surface.SYNOPSIS
#include "SDL.h"
int SDL_BlitSurface(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
DESCRIPTION
This performs a fast blit from the source surface to the destination surface. Only the position is used in the dstrect (the width and height are ignored). If either srcrect or dstrect are NULL, the entire surface (src or dst) is copied.The final blit rectangle is saved in dstrect after all clip-
ping is performed (srcrect is not modified). The blit function should not be called on a locked surface. The results of blitting operations vary greatly depending onwhether SDL_SRCAPLHA is set or not. See SDL_SetAlpha for an
explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, asthe following pseudo-code should hopefully explain.
if (source surface has SDL_SRCALPHA set) {
if (source surface has alpha channel (that is, format->Amask != 0))
blit using per-pixel alpha, ignoring any colour key
else {if (source surface has SDL_SRCCOLORKEY set)
blit using the colour key AND the per-surface alpha value
elseblit using the per-surface alpha value
} } else {if (source surface has SDL_SRCCOLORKEY set)
blit using the colour key else ordinary opaque rectangular blit } RETURN VALUE If the blit is successful, it returns 0, otherwise itreturns -1.
SDL Last change: Tue 11 Sep 2001, 23:01 1SDL API Reference SDL_BlitSurface(3)
If either of the surfaces were in video memory, and the blitreturns -2, the video memory was lost, so it should be
reloaded with artwork and re-blitted:
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
while ( SDL_LockSurface(image)) < 0 )
Sleep(10);-- Write image pixels to image->pixels --
SDL_UnlockSurface(image);
} This happens under DirectX 5.0 when the system switches away from your fullscreen application. Locking the surface will also fail until you have access to the video memory again.SEE ALSO
SDL_LockSurface, SDL_FillRect, SDL_Surface, SDL_Rect
SDL Last change: Tue 11 Sep 2001, 23:01 2