Windows PowerShell command on Get-command SDL_BlitSurface
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Manual Pages for UNIX Operating System command usage for man SDL_BlitSurface

SDL API Reference SDL_BlitSurface(3)

NAME

SDL_BlitSurface - This performs a fast blit from the source

surface to the destination surface.

SYNOPSIS

#include "SDL.h"

int SDL_BlitSurface(SDL_Surface *src, SDL_Rect *srcrect,

SDL_Surface *dst, SDL_Rect *dstrect);

DESCRIPTION

This performs a fast blit from the source surface to the destination surface. Only the position is used in the dstrect (the width and height are ignored). If either srcrect or dstrect are NULL, the entire surface (src or dst) is copied.

The final blit rectangle is saved in dstrect after all clip-

ping is performed (srcrect is not modified). The blit function should not be called on a locked surface. The results of blitting operations vary greatly depending on

whether SDL_SRCAPLHA is set or not. See SDL_SetAlpha for an

explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, as

the following pseudo-code should hopefully explain.

if (source surface has SDL_SRCALPHA set) {

if (source surface has alpha channel (that is, format->Amask != 0))

blit using per-pixel alpha, ignoring any colour key

else {

if (source surface has SDL_SRCCOLORKEY set)

blit using the colour key AND the per-surface alpha value

else

blit using the per-surface alpha value

} } else {

if (source surface has SDL_SRCCOLORKEY set)

blit using the colour key else ordinary opaque rectangular blit } RETURN VALUE If the blit is successful, it returns 0, otherwise it

returns -1.

SDL Last change: Tue 11 Sep 2001, 23:01 1

SDL API Reference SDL_BlitSurface(3)

If either of the surfaces were in video memory, and the blit

returns -2, the video memory was lost, so it should be

reloaded with artwork and re-blitted:

while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {

while ( SDL_LockSurface(image)) < 0 )

Sleep(10);

-- Write image pixels to image->pixels --

SDL_UnlockSurface(image);

} This happens under DirectX 5.0 when the system switches away from your fullscreen application. Locking the surface will also fail until you have access to the video memory again.

SEE ALSO

SDL_LockSurface, SDL_FillRect, SDL_Surface, SDL_Rect

SDL Last change: Tue 11 Sep 2001, 23:01 2




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